FILLED to the brim with bugs as of 4/26/14. From music in different areas overlapping to various broken skills, this game is hilariously broken. One of the funnier typos involves a guy with a mustache being referred to as "her." Looking past the busted-ness, this game doesn't really do anything innovative or offer outstanding mechanics. It's a 2/5 which might get an extra star once the bugs are ironed out, but this will never be a "must play" title.
Time attack levels involving terrible friendly AI target prioritization and ranged enemies that flee? Instant loss of a point. Sudden death levels with ranged enemies? Welp, there goes another point. What you're left with is a 3/5 game. Just because it's a flash game doesn't mean it's shovelware; playtest your games prior to sharing them.
I don't think the dev thought this out. The people are waaaaay too happy to catch a burger that's been kicked, burned, spattered with exploding gunpowder, and rolled in the snow.
This is a good game in theory, but it's such a convoluted piece of crap that it's not NEARLY as playable as it seems. No indicators for charge/ability readiness, and on top of that the criteria for readying them up aren't explained. Is it kills? Score? Time? Strategic gameplay is a joke; defending and attacking success is 90% luck-based. To put the rotten cherry on this poop pie it's entirely possible to play yourself into a loss simply by not choosing the right upgrades. This game was fun for the first 10 minutes, but if you're intent on "completing" this game you'll be pulling your hair out in no time. 2/5.
I literally despise idle games in general. That said, Idle God 3 is SUPER POLISHED and isn't just the slapdash low effort crap most developers shovel out to leech off the idle game craze. If you're a fan of games that play themselves then this might very well make you cream your jeans... a lot of care and attention obviously went into IG3 and it makes me WISH that I enjoyed idle games. This is a 5/5 game in a 1/5 genre, and certainly deserves a 4/5 as a result.
It was better when it didn't load. For those curious, a piano rendition of Linkin Park's "In the End" is the background music - which should give you some kind of hint as to the overall experience. The biggest aspect of gameplay is the patience required to actually keep at it. This mess is slow, repetitive, simple, and seems more like a pretentious (yet failed) attempt at art rather than something fun. The only reason it gets a 2/5 is because it's not broken... I'd give it a 3/5 if it stops working again simply because this is one of those games I'd rather not play.
Good game in theory, but most of the levels have a SPECIFIC layout and progression otherwise you can't accomplish all of the achievements. Ugh. Sorry dev, you really dropped the ball on this. 2/5
This is one of the most innovative twists on TD games I've seen in years. Great job, bluesummer, for making something new and interesting! The only downfall of this game is the simplicity - there's really no point playing beyond the first few levels as absolutely nothing changes aside from numbers that a player only sees while upgrading. Still, this is an effective demonstration of a solid and unique concept - that alone gets you a 4/5. Can't wait to see where you go with this!
Boring and repetitive, but that's a mobile game for you and it makes no attempts to disguise itself as something more dynamic. 3/5. Note to the developer: The "5000 coins in bank" achievement is coded wrong... anything more should activate it but doesn't. Note to players: the quickest way to make money is to finish a quest then die immediately afterward... coin collecting is for fools, unless that's the specific quest.
Fantastic game. Great art, decent story, fun gameplay, and a robust upgrade system. The only changes I could suggest to make this better would be branching storylines to add replay value (story/ending changes based on decisions) and selectable AI allies which would fundamentally alter playstyle... such as one that boosts aerial damage and encourages airborne combat, one which boosts healing, etc... as is, it was a bit repetitive. Still a solid 5/5 game though!
So... I just stomp around on buildings and people and grind for upgrades... which ultimately don't matter because I finished all the maps with a non-upgraded first monster. This is a visually cool game, and it has UPGRADES which suggest some kind of depth... but without any kind of need for skill or tactics there just isn't anything which makes it interesting. 3/5.
What does clicking on an army unit's icon in battle do aside from making it darker? Is there a way to rearrange my skill bars aside from simply moving things around on the ONE (of NINE) which are displayed? Great game, but it's kind of convoluted at times. Also, the codex is terribly wonky and will display different information on a bunch of things if you click off and then back on them.
Awesome game with tons of upgrades. 5/5. Needs to not auto-select the next area on the map though... it's annoyingly tedious to wait for that stuff to pop up just to close it out so I can replay a previous level (and due to the grindy nature, there's a LOT of that).
The field quickly becomes too cluttered with corpses. I'd suggest having them rot away after a few rounds. Also, I think it'd be cool to have a 5% chance per second that any corpse more than half the maximum distance from the house reanimates. I only lost two survivors the whole game - it's all about smart team building. It would be nice to actually be able to use some of the supplies you gather... like, equipping your various survivors. I never once found full auto fire useful on any gun, never used rage, and never even had to repair the house. I do like the idea of "time" as a currency, but rather than spending it on upgrades it should simply count down until the next wave; make scavenged supplies be used to upgrade/purchase things and make morale have more effect so that deciding how to spend supplies becomes a more strategic aspect... 4/5
Developer pads his comments and ratings via fake accounts (see blodia's comment). I suggest everyone reports this activity to Kongregate support. This isn't a bad game, but it's nothing spectacular. It would be a 3/5, but only earns a 1/5 due to shady developer antics.
I want to like this game because of the obvious effort that went into it, and aside from the playability itself there's a lot of good... I even gave it half an hour to try and LEARN to like this game... but in the end I can't justify more than a 3/5 rating. Limiting the player's mobility and shooting angles while NOT limiting the enemies' is a very frustrating design decision. The higher level upgrades may make this a lot more fun, but getting to that point is an experience I don't feel is worth the frustration. Swing and a miss, JJG, but an impressive attempt nonetheless and I look forward to your next game :)
Thanks for giving it a try. As you mention, you can buy a weapon that will fire in all angles and when you get things like the portal generator you can literally teleport them into walls to destroy them (among other fun stuff). It is certainly a challenging game, but with a few upgrades your mobility and fire power become extremely impressive.
Thanks for playing and bug report!