Named my character Dick. When I talked to Orrora, she mentioned that Maloc fought me because "...he just wanted to play with Dick." This game is unintentionally hilarious.
Played this on NG... wish I'd get badges for it here. Farmed the alleyway in the first area in story mode until pistol aiming/handling/reload were maxed for both characters. Put ALL of my RP into cost reduction until it was maxed, then character leveling, after that spread evenly between tasks, ammo, switching, gun purchases/upgrades, etc. Game ENTIRELY maxed in 145 minutes, though well over half that time was spent farming the first area. Love this game, SDF... been a fan of your NG stuff ever since "What if Hitler Lived?"
Hey, me again. I see you've done some revisions and yes, the game is more playable as a result. Always good to see a developer who actually takes to heart criticisms and works to improve the users' experience. I'm bumping up my 2/5 to a 3/5. I'd love to give you more, but I just can't - this thing is still brutally difficult and frustratingly repetitive... stop trying to make a game which revolves around rote memorization of enemy patterns and base it instead around players' ability to dodge. Nobody wants to play the same level of ANY game 20 times before beating it. Make the visible/navicable portion of the battlefield larger (or the ships/bullets smaller), add a radar, increase base ship responsiveness. Also, secondary weapons/abilities would be nice; it's dumb as hell to put a dozen enemies on screen when I only have the chance to kill 2 or 3 at most.
Love the art and feel of this game, but it does need some tweaking. The evil doctor's soldiers like to not die when I kill them. They run around with 0 life unable to be shot while constantly keeping me stunlocked with grenades. Also, the dog "King" is a terrible pet. Oh, you've got a zombie biting on you? King will just casually saunter off screen with an attitude of "THIS is what you get for not feeding me every round." Since dogs' tracking of moving targets is terrible in this game King should serve more of a support role... maybe digging pits that stumble zombies and reveal powerups, or something of that type.
A game that doesn't save any kind of progress and is difficult even on easy mode with a mouse... you're going to get lots of low votes from people with touch pads. Let me be the first. 2/5. A shooter with virtually no depth shouldn't need a walkthrough; yes, it seems easy for the developer to beat... gee, wonder why.
Suggestions: Better initial everything for the ship (ESPECIALLY movement) or weaker enemies. It's not fair to BRUTALLY punish the player in terms of early resources/upgrades for not destroying ships which can tank two seconds worth of fire each and show up 8 at a time while you can only target a single one. Add progress saving or perhaps some other mechanism to avoid the player losing EVERYTHING upon being killed, increase the number of upgrades possible, and allow upgrade redistribution. Basically the first level of this game is the hardest, which is a bold development strategy but one which is going to turn off a LOT of people.
3/5... there's an interesting concept here and I had a bit of fun, but the retro 8-bit thing is a dumb gimmick in 90% of games and in this one it just gets too much in the way to be overlooked. Passwords instead of a proper save system? While a small group may look upon the limitations provided by primitive gaming technology and feel fond nostalgia for the inconvenience they provided, most people don't want to bother with writing down some code just to play a flash game.
So I just spent over 50,000 building an army, purchasing weapons, etc. I AM READY TO DESTROY MOFOS! Go to attack... oh wait, for some reason I can't deploy units even though I do exactly like the tutorial says. Forced to retreat, lost ALL OF MY RESOURCES. This game is bullshit.
So on Nov 11, 3013 am I going to get a badge for beating literally every single map that's ever been released for this thing in the two years it's existed?
Just beat the entire game using nothing but earth and air towers. For earth, multishot is useless. For air, 3 fully upgraded "reflectors" can kill basically any big enemies by essentially freezing them in place. Ridiculously simple to just reflect enemies into earth tower killzones.
Lost a few thousand monies due to server-end connection issues and decided to stop playing, but that seems to have saved me from hours of frustration. This game is an utterly stupid amount of grinding and "PAY TO AVOID GRINDING" - ESPECIALLY considering how glitched the game is. When I ended up with $-2809 after level 2 I decided to just give this 1/5 and move on. I've been increasingly disappointed by NinjaKiwi as they focus less on actually making fun games and more on cramming as much buyable content into lazy cashgrabs as possible.
Thanks for taking the time to critique! If I have time, I'll try out your tips.