Is there a "list" for trophies so I can see which ones I'm missing? Or do I just have to hope what I'm doing earns them? 5/5 even with the small oversights like these. Fantastic game - love the humor and gameplay. Could do without the oversexualized protagonist; ridiculous boob bouncing and panty flashing makes it seem like you're trying to appeal to creepy sex-starved Asian men.
You might want to change it so that healing units can't stack. It makes "survival" mode impossible after like 4 waves. Despite the frequent freezes I still gave this game 4/5 because otherwise it was solid; after seeing this "stacked healer" problem I'm dropping you down to 2/5. That's a tremendous, glaring oversight on your part and shows that you didn't do thorough playtesting.
Slow and boring, and not interesting enough to in any way offset HOW slow and boring. Literally most of the game is spent waiting... and what are you waiting for? Why, you're waiting to be brought to another waiting screen again. This is like the retarded cousin of an idle game and a perfect example of the quality drop Kongregate is experiencing lately.
PACKED with bugs and stupid design decisions. Was this game coded by an infant who drank a few bottles of cough syrup? What's worse is that the dev is doing NOTHING to fix the numerous problems.
HEY DEV, YOU KNOW WHAT'S AWESOME? HOW THERE'S SUCH A RETARDEDLY SMALL AREA TO MANEUVER AWAY FROM BOSSES WHILE A FLOOD OF CRONIES POUR IN FASTER THAN I CAN KILL THEM! NOTHING I LOVE MORE THAN BEING STUNLOCKED AND GANGBANGED TO DEATH BECAUSE YOU'RE TOO DAMN LAZY TO PLAYTEST YOUR OWN GAME!
Fun and funny game, but ends up becoming a boring and repetitive grind-and-die-and-grind-and-die fest around the time you have only half your weapons upgraded. If there was a bit more depth, maybe some STRATEGY involved, this would be a 5/5 title. It a solid 3/5 as it.
Good game. A couple of bugs I found... piggybacking zombies aren't stunned if the zombie they're riding dies while stunned. Also, the "hero gets 1000 kills" prize doesn't seem to be working... I have waaaay more than 1K kills and still can't claim it. The frequency of the "lucky" drops needs to be turned up so that we don't need to grind so much... finished the game with only having gotten two of them, had to grind levels a BUNCH of times.
Also, the memory leak someone else mentioned... it makes the 3rd boss speed up and slow down, meaning his "mega eye lasers" are damn near impossible to time out and dodge. I can breeze through ALL of the other levels and side mission, but I've tried to kill this guy 40 times now with no luck. Fix this crap.
My only complaint is that the hero's head absorbs shots that come anywhere close. If you're going to make a bullet hell game it's important that your hitboxes aren't a damn invisible halo. 3/5 until this is fixed.
This game is experiencing lag/bugs. After level 2 I no longer encounter humans to eat and I only get experience for going after houses - NO other structures. Also, what's the point of money? It doesn't seem to affect my exp gains in any way so why should I upgrade the collection of it?
Let me get this straight... Unlike other flash games I'm supposed to enable a terribly unsafe piece of software (javascript) in order to play this? Why would I even THINK about doing that when it's literally just a rip off another game's graphics and mechanics? How this game is rated a 3.9 is beyond me... here's a 1/5 vote to help better reflect what you deserve for this. In hopes that SOE shuts you down for even MENTIONING monetizing this steaming turd I went ahead and contacted them. Get a life, dev.
Terrible. Don't know what the bug is, but half of my arrows disappear in midair without hitting anything. First level is literally impossible because of it. Problem persists even after multiple page reloads. 1/5
Scaling of inheritance price on multihit and multicrit molus reduction is pretty terrible. It's impossible to reduce it by even 10% - you can't possibly earn enough inheritance points in a single life to activate the grade improvement. And a level 16 life leech shouldn't have a minimum chance of only 16hp when the max is 640. The more I play this game the more it's becoming apparent that your approach to the math is rather dumb. Perhaps in a grindfest game with literally no plot and the simplest of graphics you should allow a player to advance FASTER as they progress, not slower. Also, you aren't even fixing the numerous problems... changing my rating from 5/5 to 3/5.
ever tried harder difficultys ? activating grade 50 mhit costs 255 IPs, the most IP a hero can (normally) give are 1860 IPs (troll mode lvl 47).
so is it possible ? yes. is it easy? heck no or yes as it is actually easy just time consuming.
I apologize that my math doesn't meet your expectations.
"simplest of graphics" I painted with my blood to make these... ok I admit it I suck at arts :D (still better than none, no?)...
maybe I SHOULD allow players to progress faster... nope I won't cause as it is now, you can pretty much "clear" (killing calmash) the game in 2 weeks maybe even in 1, after killing calmash it just becomes boring. "you aren't even fixing..." hey, thats a lie, I do fix them but slow so I apologize for not fixing things as fast as you are expecting me to do.
last words: rating the game is the players decision, and I am not a person who likes telling others what to do ^.^...
thanks for your feedback and playing the game for quite some time.
Bug spotted: When holding down space and M keys together macros seem to occasionally not fire. A single instance of this now and then isn't a problem, but it seems to happen for multiple rounds and battles in a row. This renders the "automation" feature of the game essentially useless - if I manually press the space and M keys I can easily wander through the chaos jungle. If I try to automate I am killed within a couple minutes in the grumpy forest. Additionally, 0 CD skills will fire repeatedly until AP reaches zero or a space key interrupts the sequence. This seems like a bug.
the makro feature is extremly raw and there are still a lot of flaws in it, for example: even if you only marked a 1ap 0cd skill once it will use it until you have 0ap like you stated or it sometimes "overkills" (using the rest of skills in the makro even tho the enemy is dead) which I thought I fixed long ago but with some skill combinations it still happens. I am not trying to make excuses as it is now its not good enough. the only thing I can say is: the makro feature is by far the most complex thing I made in this game (imo). So it is quite hard to find and fix flaws within it.
Thanks! For the trophy list, click the 'Game Guide' in game, scroll down at the bottom of that page link.