A lot of charm was lost in this game... and I can hardly believe that you managed to make the defense quests even less fun than in the first game. Sorry, but I am finding this game boring. Also, I unlocked all the spells in the first game which is supposed to unlock them here... but they aren't... why not?
It's really annoying to have to start back at the beginning at the level whenever you leave... used the map after defeating the boss and now gotta go through it all again... which is only compounded by how slow he walks. Decent game otherwise.
@Floo: I noticed it, just don't like it when upgrades are REQUIRED to play (should be optional IMO). Also, by the end, I was going so fast I could hardly control my character... dunno if you can tone it down considering the precision you need for the final level (or just include a checkpoint like the other levels).
@Whipper: If I'm not mistaken, Stencyl. It certainly has the feel of a Stencyl game.
Best new game I tried today. Still needs some help on collision detection (on level 4 got stuck after falling) and I didn't like not being able to beat level 4 without a high enough jumping (not sure if the instruction thing said anything, I clicked upgrade before I could read it). 4/5.
Decent idea... not so big a fan of the game though. Detection of when people were/weren't watching was a bit off, making it hard to get enough time in without losing lives.
It's simple, but at least next time include Kong API. I would have given 3/5 instead of 2/5 then (since I just get curious as to how fast/accurate I really am).
Not half bad... 3 levels was rather short, but then again, there wasn't much to it. If you expanded on the concept and made the game into an actual story, it would work well (similar to that of the "find the differences" story games that I've seen). Let me know if you ever decide to do a full storied game.
Major difficulty curve... 1-9 are boring as all getout (using above strategies), and 10-11 are nasty, 12 is just about impossible. I'm good at these games and I cannot kill that giant ship.
If you are going to copy the Stencyl tutorial game, AT LEAST put in some paddle collision detection so it doesn't follow the same path EVERY time (compare X of the ball to the X of the last collided actor and change the bouncing accordingly).
You NEED to include friction in a game like this. I set the high score easily just by realizing that there was no friction so I could just use the boost in spurts to change speed. Killed myself on purpose after a few minutes because I realized that I could play forever. Also, collision detection is a bit weird... As long as I was boosting (even a bit), I could fit through any narrow crevice just by angling a bit (needed the boost just to keep moving forward instead of bouncing back). Overall, decent attempt, and good job at making an infinite level.
Decent first stencyl game (assuming it is your first). Suggestions/Comments: 1. Add scoring, 2. The crab shouldn't need to spend over a second on the ground before being able to jump again, 3. Opponent sometimes takes forever to get the ball across, 4. Ball bounces at different amounts to the same hit (should be consistent), 5. Enemy crab sometimes flies, 6. Is the back wall on each side a goal? If so, should be labeled as such.
Good luck! (from a fellow Stencyl user)
Sorry about the individual comments :(. Two more things: I like the auto-select feature, but I would appreciate being able to see what skills I am using while in the game instead of using trial and error or switching to the menu. Overall, 4/5
thank you for the comments, it would be great if you realize the upgrade feature earlier :D