While I certainly enjoy seeing a new twist to flying mechanisms, the adjustments are far too strong. I just tap A or D and my firing spins around far too much... Needs a lot of refinement there.
FYI, here's my strategy, based on Askon's: At the start, focus on getting the 1500 starting money. Then, head to mission 5, make a single super tower and use the bomb strategy. Keep farming 5 until you have 2k points (gives a LOT more EXP/min than trying to keep going forward if you are getting the 2x points for expert). Invest in the bomb power next, then the rest of the upgrades. Each time you upgrade, try another level or two and grind on the hardest you can constantly get expert in. Once you get past the first phase, the game becomes very fast and rather easy. Please rate + so others see. Thank you.
BTW, if you make a YT video of playing the game, please let me know. I enjoy watching reactions to those who played it. Helps me to learn what was liked or not liked, as well as what causes confusion. Thanks :)
I like it that you added a bunch of different versions. However, many will miss it if they don't read your comment. Menus are much better all on one page. The modes themselves lacked polish (especially graphically), but it's an alright start if you develop on it. Also, sometimes the arrows or WASD didn't work... you might want to look into that. 3/5.
I now put it in the Kong instructions. I will try putting it in the in-game instructions. What particular situations did the controls mess up? Yeah, I basically freehanded the art in Paint.net. Thanks for the input!
BTW, for anyone wondering what the vsauce reference is about, my game was featured here: http://www.youtube.com/watch?v=U_nHZ3YGT3w&feature=context-gfa :)
Please let me know if you ever see a bug, typo, etc. in any of my tutorials. This tutorial has been out for months and I just now learned of (and fixed) a graphical error on slide 34. Thanks.
This game was created for the GITD contest. Please take a moment and view the entries and cast your vote here: http://www.kongregate.com/forums/4-game-programming/topics/284463-gitd-26-voting
I had the opposite issue Raspberry... Abigayl married Roxanne... Took me a while to figure out to do things at the house too. Simple game, but it works.
Wow, my knowledge of genetics is useful in a game? It's a pretty good simulator, but it is very difficult to control 5 aspects at once. I beat the easy in about 12 iterations (took me a couple to figure out what I was doing), but I have 4/5 of the stats nearly perfect for silver, and it's not liking it. I also found the text small, lengthy, and hard to read through 100% (tl;dr mantra). Lastly, there really wasn't much to have fun with in the game once the initial fun wore off. It's a good simulator... just wish more was done with it (i.e. Phase Wars), but I know it was only 10 days ;)
Yup, 10 days for sure. I had multiple play styles planned to change things up and I was supposed to have limited #'s of generations available before you would fail and have to start over but I didn't dare do that without knowing what was a fair number. I also considered tweaking the breeding system so that it would err on the side of closer to the target. In the end just a lack of time.
One thing that your game could really use is an indicator (such as dashed lines coming out of the cannon) for how powerful shots are going to be. There's a lot of trial and error to simply find the power amount. It could also benefit from some sort of internal means of motivation for using fewer balls or getting a higher score, since there is little replay value for those of us who don't care about leaderboards. If balls used doesn't count against the score, it should.
The best strategy I have found, after the infliction badge, is to only make PURE mushrooms. Pure ones can reach level 6, which DOUBLES their attack. I make 5 normals at the start and keep upgrading them together to each of the 5 elements. Once those are all level 6, I make new level 6 mushrooms. Also, of course, make them where the road meets on BOTH sides to be able to hit at two different times. I'm on mission 6 with easy golds on each mission so far. BTW, don't apply the accessories that boost infliction with this strategy. Please + so others see. Thank you.
Could we PLEASE get smarter allies??? It's really pathetic when I get someone down to OHKO range and they don't attack! Or, when they attack an invincible enemy, or when they simply don't attack at all... Definitely the most infuriating aspect of the game.
ARGH! I started in Madagascar, the hardest location, and what country survives? GREENLAND! Bah humbug :(
At least now I know why Madagascar survives though... they "expected" the outbreak somehow (the bonus trait).
I now put it in the Kong instructions. I will try putting it in the in-game instructions. What particular situations did the controls mess up? Yeah, I basically freehanded the art in Paint.net. Thanks for the input!