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Abigayl's Comments

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Sleepy Stu's Adventure

Play Sleepy Stu's Adventure

Sep. 14, 2011

Rating: -4

Also, for 29, I shouldn't be able to walk across the open space and die by walking into the spike square when I should have dropped down... stopped playing on 30... while the idea is solid, it did get boring to me after a while, especially knowing I wasn't even halfway done.

Sleepy Stu's Adventure

Play Sleepy Stu's Adventure

Sep. 14, 2011

Rating: -4

Please keep the hanging by his head as automatic. Level 25 was far harder than it had to be simply because of timing the letting go of up (before energy, twas automatic that he stayed there).

Neon Race

Play Neon Race

Sep. 13, 2011

Rating: 3

*calls up insurance company* "I know I'm responsible for a countless amount of crashes... but just look at how much money I made picking up cash lying around on the road for no reason!"

Spectromancer: Gamer's Pack

Play Spectromancer: Gamer's Pack

Sep. 09, 2011

Rating: 1

Twas a nice change of pace from Tyrant. I do very much wish I could see the growths without having to mouse over it. For example, just place a (+1) by the total amount (if the growth factor is 1). Would be VERY handy :). Still 5/5.

Developer response from fighter106

Really a nice thing. I will sure add it in next update. Thanks. 5/5 to your advise.

Grid16

Play Grid16

Aug. 15, 2011

Rating: 5

My #1 complaint is that it shouldn't take me 3-4 times through the game to figure out how to play each microgame. Also, the constant switching and the fact each level starts right as it transfers makes the game extra frustrating. It does take about 0.5 seconds for a brain to figure out which microgame we've switched to (just an estimate) and by then, you'll normally be dead. Ironically, I got the "easy" badge by dying in every level except for the bouncing 3 circles...

King of Greece

Play King of Greece

Aug. 01, 2011

Rating: 14

Not half bad :). Although I wish I had known (or just paid closer attention) that I wanted the 7k in my own funds... thought it was paid amount in taxes :P.

Winged Unicorn

Play Winged Unicorn

Aug. 01, 2011

Rating: 2

Idea is taken from Rainbow Unicorn (or something like that), but at least the controls work better than that game...

BABY GAME,

Play BABY GAME,

Jul. 31, 2011

Rating: 1

This is not a "game".

Unyu

Play Unyu

Jul. 31, 2011

Rating: 2

Tis better to actually upload a game than just a platform to walk on.

The Cave of Zombies

Play The Cave of Zombies

Jul. 31, 2011

Rating: 3

Well, tis a rather short game albeit decent. Totally agreed to miromi. If you plan on making a dual mouse/keyboard game you NEED wasd controls. Object collision was okay, albeit very finicky. I just learned I really had to clear the zombies to not die (I'd suggest making the zombies bigger to match the collision radius). Also, the ending scene makes no sense to me.

Kin-Dza-Dza Planet

Play Kin-Dza-Dza Planet

Jul. 31, 2011

Rating: 2

Not to double-comment but the crash rate also needs to be decreased slightly... I've done rather gentle landings that resulted in crashes (it's in the frustrating domain, not simply difficult).

Kin-Dza-Dza Planet

Play Kin-Dza-Dza Planet

Jul. 31, 2011

Rating: 3

Agreed with peng. Also, you may want to mention that you are not supposed to land ON the blue portals... took me a while to figure that out.

Maze in Me

Play Maze in Me

Jul. 31, 2011

Rating: 6

I like simple concepts that are executed well. This game fits that model with one exception: as angel pointed out, keys stick, especially if you were holding them down to move faster. Even going one too far can really screw up the game for you. Fix that and you have a great game.

Developer response from Diamondblade

Doesnt occurs in firefox

Flashy Death

Play Flashy Death

Jul. 31, 2011

Rating: 0

Overall a simple yet good game. Some suggestions: level 3: your zone of effect for the for the first downward motion is too big, kept grabbing when I was still in the black zone, level 5: began to notice the gray edges: they are hard to see against the black background but still kill you, please change the color to something more noticeable or just remove the edges, level 7: more of an lol, I just went fast and low and won, level 8: just annoying, level 10: my square moved slightly on its own (even when not in forcefield), level 11: annoying thing was that the enemy square are slightly larger than the grid, so when I thought I was safe I wasn't, level 14: same complaint as 11, level 15: I understand this level is supposed to be hard, but that section to go up is just too skinny, especially with the square bouncing around on top... tis where my adventure must end.

hurry up bob 2

Play hurry up bob 2

Jul. 31, 2011

Rating: 1

Decent game. He seems to have acceleration/deceleration when letting up/pressing down a key... took some time to get used to. Also, making the arrow-shooting blocks look more different would help (hard to tell them apart from normal blocks). Music is good, but I am pretty sure I have heard it before. As a final note, the constant sizzling sound as I am writing this (after dying in lava) is annoying; I'd suggest only sizzling when you die than having it loop.

Adventureer

Play Adventureer

Jul. 31, 2011

Rating: 1

Same issue as Seven. Also, agreed that this is a puzzle not an RPG. Overall, I think you have a decent beginnings to a game, but it needs some work with collision and health (and clean up first level) first. Good luck.

Maze: Episode 1

Play Maze: Episode 1

Jul. 31, 2011

Rating: 3

Agreed with El, impossible to get past the enemies. Also, the controls lacked finesse... I kept running into walls when I thought I had turned properly.

The Global Math Test

Play The Global Math Test

Jul. 31, 2011

Rating: 4

Umm... decent idea, but I even prefer the Math game in Anti-Idle over this (and I don't like that one). Try giving more instructions before the questions begin... I lost the first greater/less than question figuring out how to do it. Also, scoring system and comparisons leave a lot to be desired.

Endless Battle

Play Endless Battle

Jul. 31, 2011

Rating: 6

Glad you could figure out the scrolling ElMaldito... I have no clue what you are talking about... it's just the 3 over and over. Also, impossible to die... I just move the enemies.

Jump Jump 1.5

Play Jump Jump 1.5

Jul. 31, 2011

Rating: 0

Doesn't load on Chrome either.

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