In concept, it is a decent platformer. Some suggestions though: 1. Allow up key to jump, 2. the player moves rather slow for a platformer, speed him up some (or hold down a button to speed him up), 3. Having enemies randomly appear from the side (birds) or from below (demons) causes really annoying deaths since they move faster than you and sometimes it means auto-death, 4. Mention that hitting cupid is a GOOD thing (I thought he was an enemy), 5. collision detection got a bit wonky at one point where I was inside a moving platform.
Suggestion: for the tutorial, just tell us what to do (instead of waiting for the typing) and let US do the moves to learn them and have a "next" button as well as the "skip" button so we can decide when we have learned the moves.
Sounds feasible... It was hard to do the classic arcade presentation as well. Your way sounds more intuitive indeed. I just know code, I'm learning people ;).
If I understand correctly, the "twist" is that the game goes on indefinitely with one ball and you get a point when it goes "past" the opponent. My major issue with the game is in the collision detection for returns. Pong is all about hitting with the edges of your paddle to make the ball bounce harder, but I often found my edge shots going virtually straight. Fix that and you have a decent pong game.
Controls are decent. Collision detection could use some work (I got onto a lift by letting it smash me from above). The art style certainly isn't my tastes, and I think it does detract from the game. But, as Sadeith said, the platforming is decent and I can see the effort.
Umm... I'm generally nice in new game comments... umm... can't really find anything nice to say... Suggestions: Scrap the game and try something different or give it a REAL overhaul...
For a simple Sudoku puzzle, good job. Besides aesthetics, here are some suggestions:
1. Either fully let me input guess numbers or not allowed at all (can have two numbers in one cell but only two)
2. Either use a different font or font color for the guesses vs. the original numbers. Bold vs. normal isn't much of a difference.
3. Since you have space on the side, why not have a scoring system telling me my best easy/medium/hard scores?
Suggestions: If doing a black background, make the figure white instead of the white box around him; Fix the wall glitching (I actually found myself INSIDE the wall and wall jumped all the way to the ceiling and walked around inside the ceiling). Besides those, it was a decent platformer.
Not to double-comment, but you also could have used a reset button or something, my screen is still on the ninja room with me dead (with two HP bars, two dead characters, two swords...).
Decent idea, but the ninja room is overboard. Didn't go any further. I'd suggest staying away from left-field ideas for now (thought it was a bug at first, then realized you actually wanted it).
Sounds feasible... It was hard to do the classic arcade presentation as well. Your way sounds more intuitive indeed. I just know code, I'm learning people ;).