Auto attack should say auto-aim or actually attack, so I don't have to go use an autoclicker. The NPCs should say "see you on the next run", since they don't spawn at the entrance
Great job for a one man job. One thing: one of the riddles accepts two answers for nighttime sky objects, so why isn't footprints an acceptable answer? I know it may be too troublesome to add, so I'll accept the rest of the game for all it's awesomeness. Looking forward to more from you!
If this game is going to lag so badly, at least give it a speed up(x2/x5) button for getting the costumes on the ground level without refreshing. That or fix your terrible memory leak and start reusing variables
No wonder you have all of those -9 to healing, the ability is almost useless. It should clear the board of the ability also instead of only helping next turns. As noted before, the game also needs to be sped up one way or another.
After beating the game finally, I let go of the keyboard, only to trip over a hoplite seconds later, but she still escaped fine, :). A tip to all those out there running for the impossible, run background things to slow the animation down, e.g. a virus scanner. This way, everything will still seem slow, and you can constantly dash to avoid any hassle with the rider. This should be obvious, but do NOT turn down the graphics, unless you never want to finish.
I'm not exactly sure how I beat the boss with him having 50% left, but I'll take it. Was that intended?
Anyhow, great game. I wish the archer range had an option to turn it down. The bugged enemies are probably going to be quite a bit harder to fix. 5/5
a fully upgraded llama should not be losing consistently due to just standing around doing nothing. If getting hit resets an attack delay, maybe reduce it even further.
Thank you! I actually fixed that.