Exact same game as 1 and 2. It's like you don't care about improving between releases, only about releasing the same game over and over. 1/5, moving on.
Rules on getting new drops are unclear. Finishing a level with 0 drops results in a loss instead of a win. Levels are random and difficulty is not at all progressive.
Very clever title. The execution however, is somewhat lacking. The collision detection is iffy, the keyboard detection doesn't work so well at high speeds, and the post-game score doesn't always match the in-game score. The time counter for the queen snake shows NaN before game start the first time, little quirks like that. The game could have used more polish, especially since you didn't have to spend much effort in the graphics department.
You know what you should do? Make the game window bigger. I mean, really BIG. Right now I only have to scroll for 10 seconds to get from the top to the bottom, and the game is only mildly unplayable. You can do better than than. (Seriously, scale that stuff down, it's ridiculous)
Could be fun, but lots of problems. Resurrecting gladiators kill the suspension of disbelief. The armor system is terrible, just hack away at the exact same limb until you disable it, leave the gladiator to bleed to death while you repeat on the next one. Even more inexcusable, the AI is too dumb to exploit even such a glaring system weakness. Energy not regenerating over time makes skills useless as they don't provide of a benefit to justify the 'appeal' move. Limbs that fall to exactly 0 hitpoints can get marked as 'disabled' thus untargettable while remaining functional. Various graphical display bugs. Keep working on the combat system though, it is really your worst problem right now.
lots of bugs. Flaming hamsters spinning around in mid-air, pipe flashing conituously, elephant dying when exiting rooms... Also the lack of explanation for some of the achievements is disheartening. Don't expect your players to achieve the goals if you won't tell them what they are!
You know your AI is crap when it has to start fully upgraded while the player is naked, it has to get free units periodically and break the cooldown rules for its regular unit production, AND it has to have specials that kill all of the player's units, and are not available for the player to use, ever.
Too bad the drill puzzle isn't solvable as posed. With the solution you can sort of see how it would more or less fit to the riddle, but it's not the only reasonable solution, there is nothing making the orientation unique, or anything of the kind. With the lens the puzzle is easily solved, but then there's a puzzle order problem in the design. Also, maybe I didn't try every possible combination and location, but neither the coin nor the flute seem to do anything of value. That's too bad. Other than that, the game is atmospheric, and an interesting take on the old fairy tale.
Chain reaction game with no upgrades? Meh. Also, lvl 26 doesn't end as it should, probably because it shouldn't even exist. Did anyone beta test this game?
I like the game overall, but I wish you would relax some of the deck constraints. Right now, the deck MUST be 30 cards, not 29 or 31, and MUST have 8 basic summons. That's a bit harsh. I can understand a lower and upper bound on deck size, but do they have to be the same? I don't think the game would become unbalanced if you allowed 40-card decks. Also, gems come so slowly (one per turn) and are used for so many things that I rarely have more than two critters on the field. I end up discarding most of the others. Also, the one action per turn limitation makes me hoard cards that bypass it, as they are inherently advantageous: If I have a summon with an ability I want to use every turn, only cards that bypass the one action per turn rule can be played. I would recommend allowing every summon to use one ability per turn and the player to cast one spell per turn, gems permitting. You might have to do a bit of rebalancing but it would make the game so much more interesting.
Thanks for the suggestions. You bring up some interesting points. The 8 summon requirement is a lower bound, so I think it's not too restricting. You may certainly be right about the deck size constraint - we'll consider making that more flexible as we increase the number of cards available in the game. We'll also think about the fundamental rule changes you suggested, although those kinds of changes would be difficult to implement - we'll collect more opinions from other players. Once again, thanks for playing and commenting. =)
The end game freeze bug is fixed, but now it's impossible to replay a battle after completing the game because the mission button is deactivated, so I STILL can't get the hard badge! I just cannot take the annoyance anymore. Voted 1, moving on, maybe one day I'll come back and check if this new bug has been fixed and finally collect this badge, which is *way* overdue.
The game is constantly trying to contact an external site, playtomic.com. Because I block such contacts, it is not succeeding, and keeps trying over and over, killing the framerate. I get about 0.5 FPS on average, the Armor Games splash screen took about 5 minutes to play out. Worse, the game seems to be otherwise running fine, making it appear as SPYWARE, contacting an external site only for the purpose of reporting to it. I don't care if your game actually is spyware or not, you give the appearance of it, and that's enough for me to rate it 1/5 and report you.
playtomic is a legitimate site that tracks number of views and plays as well as several more details. it's an important tool for developers to improve their knowledge based on how people reacted to their previous games. i understand if you would like to report it but it's unfair to rate the game low based on that :/
You could have done a lot more with the story, I really thought something would come of the amnesia bit, and was disappointed. On the other hand, there's an ending song, so yay! The game itself is very easy. Several different aspects (shields, drones, possibly others) are abusable for a trivial, if pointless, win. Not your best game, but much better than the last one.
Now you can roll up the top menu. Try this.