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Anaksha Mini Adventures 2: A New Threat

Play Anaksha Mini Adventures 2: A New Threat

Mar. 19, 2012

Rating: 6

Nicely done adventure game. One bug report though: After meeting the Russian dealer I kept the key to his hotel room, but it wouldn't work on the door anymore. If I try to use it, I get the "That doesn't work" message, which makes no sense since it IS the correct key for the door.

Papa's Pancakeria

Play Papa's Pancakeria

Mar. 12, 2012

Rating: 12

Upgrade shop: only 5 upgrades, plus 11 hats. Furniture shop: page upon page of items, most of which "improve waiting time" without any quantifier that could discriminate between them or allow any estimate of cost effectiveness. Dozens of wallpapers and floors with no use whatsoever... It's getting worse with every game and you don't seem to care. Voted 1, moving on.

Developer response from FliplineStudios

The general idea is that large expensive items make a bigger difference, small inexpensive items make a little difference. We didn't want to get too technical with it so players didn't have to do any number-crunching, but maybe we'll add more information here in future games, so players can come up with a good strategy with their purchases.

Zombies, Inc.

Play Zombies, Inc.

Feb. 25, 2012

Rating: 63

The income is jumping all over the place with no rhyme or reason. Half the time is spent waiting for money to come in and the other half re-attacking the same cities over and over for ever decreasing populations and watching the income jump wildly with no correlation to said population or anything else for that matter.

Sky Defender: Joe's Story

Play Sky Defender: Joe's Story

Feb. 19, 2012

Rating: 4

The game reminds me of Stormwind a lot, which is a good thing, as that's a good game, but it invites unflattering comparisons, unfortunately. The upgrades don't bring much to the game, some of the missions feel gimmicky (catch the sheep comes to mind, and that one with the gold mine smack dab in the middle of the way), and it needs more weapon variety. The shotgun is useless, and the basic gun fires slow-going bullets. Ammo on the other two guns is too limited. With a little fine-tuning, this game could be good.

Mardi Gras Mayhem

Play Mardi Gras Mayhem

Feb. 17, 2012

Rating: 1

I guess they can't all be masterpieces of originality. Still, I'm disappointed. It's just a bland 'kick the whatever' game and not even close to the best of the genre. Oh well, I still love you Nerdook.

Ballooner

Play Ballooner

Feb. 16, 2012

Rating: 16

Stage 9 does not properly register victory in the following sequence: pop glass. pop upper TNT when red balloon is a bit below, sending red balloon to the ground and popping it. pop second TNT balloon, solving the puzzle. Please fix.

Developer response from Rocanten

Thank's for your comment! If evil balloon fly away from stage - then you loose. All evil ones should be pop :) Their was a little bug with ground on stage 9. Now it is fixed.

SCGMD4

Play SCGMD4

Feb. 14, 2012

Rating: 15

the 1000 hit combo achievement is bit silly. Specifically, it pretty much ensures most people will never complete the fourth row, and thus never hear one of the songs at all. Too bad.

SCGMD4

Play SCGMD4

Feb. 11, 2012

Rating: 4

Great game, great songs. A suggestion for the next installment: a try for perfect mode that restarts automatically when the player makes a mistake. Otherwise it's grab the mouse, two clicks, get back in position, press enter to restart, which is a bit of a pain. @Ar3sgice you must not have heard the secret songs!

Proke

Play Proke

Feb. 09, 2012

Rating: 7

The game was fun up until rank 8. Rank 8 is just dumb, it's hard for the sake of being hard, with no strategy, no skill. Just grab a word list and hope for the right pre/suffixes. Too bad.

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Jan. 31, 2012

Rating: 18

You know, you're going to be taking a lot of flak for labeling your own game a demo. If instead you'd called it the full game and offered an 'expansion pack' for sale, it might have gone down quite differently. It's too bad because the game is really great and, as others have pointed out, longer than quite a few other flash TD games that pass for full-length.

Musaic Box

Play Musaic Box

Jan. 18, 2012

Rating: 6

Beautiful game, atrocious gameplay. The pixel hunting for pieces is tedious, and the shimmering for hints doesn't help much. It needs a 'hint' button to make all clues shimmer at once. The puzzle-solving part was quite weak with a lot of puzzles having a large number of solutions and needing trial and error to disambiguate. Finally, I won the game with one clue left to find in the second room, and I really don't feel like hunting for it.

Outpost:Haven

Play Outpost:Haven

Jan. 04, 2012

Rating: 2

Excellent game, which unfortunately suffers from a swarm of minor bugs and typos. The character gets hung up in the scenery a lot too. The turrets were particularly annoying due to the clumsy mechanic for positioning crates. The hacking 'minigame' doesn't penalize when you miss, or if it does it's not obvious what the penalty is. The 'film' challenge got to -300% completion after I earned it. On level 7, after changing weapons, the minimap came back, with the 'no data' mention it had in the beginning of the first level. Oh, and it's hangAr. Otherwise, I liked it a 'ule' lot! :)

Bullet Audyssey

Play Bullet Audyssey

Dec. 07, 2011

Rating: 37

What this game really needs in an option to disable player1 (keyboard) when using player2 (mouse)

Long Way

Play Long Way

Dec. 01, 2011

Rating: 7

Not only it's _Cursed Treasure_ all over again, but the ninjas are back.

XenoSquad

Play XenoSquad

Nov. 01, 2011

Rating: 2

Incubation is one of my all-tine favorite games, and this adaptation really does it justice. I love what you've done with the game, how you've improved upon it while remaining faithful to the original. Great, great work. I am very impressed. I hope you make a sequel!

The Last Stand: Union City

Play The Last Stand: Union City

Oct. 17, 2011

Rating: 1

This game would be far more enjoyable if it didn't freeze for 3-5 seconds every time I manipulate the inventory. Something fishy is going on there, especially since 'take all' freezes the game far longer when 'all' is 5 items than when it's one. I think you're doing some weird stuff like saving the inventory after picking up each item, or something. When I get a pop-up window that says your script is running slowly and do I want to abort it, it tells me your code is not as tight as it could be, to put it mildly.

WarLight

Play WarLight

Oct. 10, 2011

Rating: -24

Am I missing something or is this the board game Risk, plain and simple? Same exact map, same principle, same mechanics. You've managed to code this, so you obviously have enough talent to make your own game, why do you steal other people's intellectual property?

Spectromancer: Gamer's Pack

Play Spectromancer: Gamer's Pack

Sep. 03, 2011

Rating: 34

Third edition of the same game and I still don't see a deck customization option in the campaign. You'd think Richard Garfield, of all people, would understand the importance deck customization to the players!

Developer response from fighter106

Campaign card customization is done !! You can use this feature. Thanks.

The End

Play The End

Sep. 01, 2011

Rating: 15

Time challenges are timed down to the last second with perfect controls. Unfortunately the controls are FAR from perfect. Also, there was absolutely no reason to make this game multiplayer unless you like to create unnecessary lag. I don't think I'll ever say this enough: the first three requirements of a good platformer are controls, controls and controls. If you can't get that right there's no gimmick in the world that's going to save your game.

Arkandian Revenant

Play Arkandian Revenant

Aug. 29, 2011

Rating: 4

All the little transparency effects in combat (floating swords when hitting etc..) are killing my frame rate. Add an option to turn them off, another one to auto-attack with a given attack, a description WITH NUMBERS of what the various attacks do, and a speedup button. For starters.

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