I like it, but I think it's a bit too simplistic for my tastes. I think, like Tic-Tac-Toe, there are only a few possible gameplay paths, and once those are learned, the winner will simply be determined by who goes first. In this situation, it seems like whoever goes first is actually at the disadvantage. 3/5 overall.
One major glitch: Sometimes, an enemy remains on screen after being killed, but you can still shoot him repeatedly for points. He doesn't fire back, so you can run up the score with no challenge. Also, minor issue that's not exactly wrong, but feels out of place: the falling health kits don't move laterally when the player does. It feels unnatural. Overall, good effort. I'd love to see some cleaned up graphics, and maybe a storyline & goal. 3/5
Alex, my main point is that you given very harsh criticism to developers that used tutorials as a 'baseline' to begin learning how to design games, and then acted incredibly offended when someone has extended even mild criticism towards you for doing the same thing. You're playing by a double standard. I've never condemned you for using a tutorial, only for displaying such a hypocritical attitude, or for attempting to pass of a 'modified' tutorial as your own original work. You've stopped claiming mods as original work (which I'm glad to finally see), but your continued hypocrisy in regards to using tutorials still puzzles me. And I've offered plenty of constructive criticism, and expressed an eagerness to see new work from you as you learn more about coding. So, no, I don't 'just complain'. I critique, and I believe I do so very fairly.
Alex, if a Mod/Admin told you that I'd been 'banned', then they lied to you. So, which Mod/Admin informed you that I was banned, so that I may speak to them directly?
If you drive the 'happy face' onto the white border, you can see the shadow outline of the previous sprite. That's what MainFrame is referring to.
Alex, I applaud your attempt to learn new coding skills. I just wish you were more... forthcoming in explaining that you are 'building' upon previous work, and not argumentative when someone points out a flaw in your 'redesign'.
Drae is right, the Tab cheat still works, at least in Google Chrome. So does the 'left-click-hold' cheat, and the standard right-click'. All three cheats also work in FireFox. In IE, the Tab & right-click cheats works, although the left-click-hold cheat seems intermittent.
When a bug is reported, please don't simply deny it's existence. Test it out for yourself, or when multiple people tell you the same thing, stop and consider the possibility for just a moment.
Um, Alex, you have me confused with someone else. I never told you there was a glitch on a maze game while running on Firefox. And even if I had, that would have no bearing on this situation whatsoever. I also believe you are in error that a game that functions properly on Google Chrome wouldn't work on any other browser. Many other games do not have this flaw. And since Google Chrome is growing in popularity each day, my advice is to take that into consideration during your design phase. The glitch *does* exist (just not in IE or FF), therefore my statement was not false. And, I'm not sure what the IP has to do with how the game functions.
In this situation, again, all Alex has done has shown that he can download code, make small modifications, and reupload that modified code. This is true for most of his games. I'm looking forward to a game of substance that is his own original work, or at least 90% his own work. Using a tutorial as a framework is fine, but I'd prefer to see more effort in making it more unique and original.
Alex, why do you rate other people's games '1/5' when they are built off of tutorials, but then expect people to rate your game better, when you are also using a tutorial as a 'starting point'?
Decent concept, but it needs more detail. I would recommend having the arrow or WASD keys control the tanks trying to get across the screen,and the mouse controlling the AA guns firing and targeting. That would increase the challenge. Also, you should disable/hide the controls in the bottom right. Have the game send the shoppers in 'Waves', which each wave slightly increasing the number & speed of the choppers. I'd also make the AA-gun a 'non-target' as well, at least for the first few waves. Then, the Choppers could occasionally fire missiles at the AA gun, to split the player's attention. And I wouldn't bother with limited ammo, to be honest. It might be realistic, but it's not really a good design for this type of game.
Alex, I have not received any ban whatsoever. I have not even received any communication from any moderator either. As far as I can tell, I've done nothing to violate the site rules whatsoever. I've simply expressed an opinion that you don't like. That's not against the rules. Please don't say that I've 'been banned' when that is not the case. That is not truthful whatsoever.