I left the game running overnight. I had a good night's sleep. I dreamed of white sand beaches and piña coladas. And I woke up to this score: 30,092 http://img211.imageshack.us/img211/120/alexglitch30092.jpg
Alex, the right click glitch *does* exist, at least on Google Chrome, which is the browser I use. I'm using the glitch right now, while typing this comment. By moving the cursor outside the gameplay area while the right-click properties box is open, you remove 'Mr. Happy' from the field of play completely. So long as you do not move the cursor back into the gameplay field, you never get 'hit' by the other sprites. Deny it all you want, but the glitch 'does' exist. I'll be posting a link to an imageshack image as soon as I hit 200+ score.
Decent clone, although the acceleration of both gravity and thrusters is too high. Reduce both by about 30%, and it's more realistic, and more enjoyable. 3/5
Ruddo, he may be a start-up developer, but this isn't his original work. He simply made minor changes to an existing game. Please don't be fooled by this.
I'm surprised to see this again. While there are some differences between this game and the one at walterreid.com, it's still a virual clone. The cost and description of the towers are still identical. Only cosmetic changes have been made.
There is a right click glitch. When you right click, your 'character' disappears, and does not reappear unless you move your mouse pointer back into the playing field.
http://img684.imageshack.us/img684/1653/avoiderglitch.jpg
Pac-Man was boring? Nothing could be further from the truth, Robert Wood. Sure, it didn't have flashy graphics like today's games, but it was every bit as challenging, and in some ways, more so.
Demon, it's obvious why he submitted it: to get a [D] next to his name. Kong really needs to have higher standards before adding that tag. A game should have to have 100 ratings and an average of at least 2.5 before a Designer Tag is awarded. Then we'd see actual submissions instead of random drek.
Also, 'rebounding' off a planet should not add more momentum than you began with. If you are going to have gravity in the game, then this needs to be addressed as well.
Riceicle1, if you're going to criticize someone's spelling, it's usually a good idea to spell check your own comments. (agian/again; atual/actual). As far as the actual game, not sure what the goal here is. It's easy enough to get to the 'You Win' screen, just not in the way the designer intended, I think. 1/5
Okay, so I'm hitting balls of the right color, but they're not removing them all the time. Something is wrong here and needs to be reviewed. I like the basic concept, but it's a bit buggy. 2/5 for now.
Excellent & straightforward solution to the Tab issue. I'd love to see this type of game, but with 'clues' of some sort to help narrow down the possibilities. Introducing an element of skill instead of simple blind luck would add a new dimension to the game. 4/5 for technical design, 2/5 for actual gameplay, so overall, 3/5
Alex, I'm not sure what '19 things' you've reported me for. I have yet to receive any communication from a Kong Admin or Mod. You've submitted games, and I've critiqued and rated them fairly, which is the purpose of this site. If you disagree with my opinion, that's certainly your right. But my saying something you disagree with isn't 'illegal behavior'. You have to take the negative with the positive. Maze games are common on Kong, and those that allow right clicking are judged more harshly than those that avoid that glitch. That's just the way it is.