If you would die that round (as in both players chose something of the same speed and hit each other simultaneously) then the 50% increase is removed, along with items (I've literally punched a General's Insignia off of Yoshiro before) and spell enhancements. Not sure if that's a bug or if it has been intended, but it's not at all unheard of, Rob.
Differentiate between "Newb" and "Noob". "Newbs" are to be nurtured, as they may grow into a full grown, thinking player. "Noobs" are the dirt on the bottom of the coding, cyber-miscarriages if you will, and deserve to be scorned.
I just had a very perplexing game where the logs would skip whole turns. I passed once, then made my move choice. Next thing I know, life totals change, but I'm not given a choice to change ranges, it just skips all of that, and I'm on a second turn, but I can't see what happened in the one I missed. Later on I couldn't see what my opponent was using and had to figure it out by life total and moves.
Pretty long tutorial for what it says, I literally got intimidated by it and decide to learn on the fly and did just fine. Only problem I see with it is the shaky screen in combat. I know, I know, it's realistic, but since this isn't a first person shooter anyway, it seems unnecessary.
I've played every game in the Strategy and Defense category submitted up until 03-08-2008 and I can confirm with a link that this game is stolen. http://www.kongregate.com/games/Serialo/tree-defense That's the real game and developer. Now take this down.
Personal feedback: Make your own ship images well before putting out the final product. No problems with hit detection (that's rare for a beta) and no complaint other than it seems a bit too long. Maybe shorten level lengths and add multiple levels with a new element every couple of levels?
I don't like how there's a path that towers can't be placed on, but enemies don't actually follow. Walls don't solve this problem. Not a well done concept there, although it could work with a bit more effort. Keep at it!
# Allow more than one unit to move each turn
# Have the screen scroll back to the player's last move when the computer's done
Good other than that, but the one unit per turn really slows it down and almost makes it unplayable.
Not too original as far as either game play ("Put down towers like you've done in ten other defense games!") or story ("Big industrial things are evil. Stop them!"). Really feels like I'm playing previously done, better games. No in game instructions. The "yield" button comes in the form of the developer not preventing the sale of the command center. Honestly, I can't in good conscious give this anything above a 2/5, *but*... You do have a good UI, skin, and basic percents down as far as tower damage and cost, so keep working on it.
Not bad, not bad. But...
# Consider pause, music, sound effects, and a menu button
# Seems a bit easy, as has been pointed out a few times
# (This one's minor) Strategy and Defense category?