Needs a bit of polish to mechanics. Graphics are fine, but lack of explanation of how rebound combos and elements work causes some frustration. Original idea which gives at least a 3 star, but definitely a 4 star game. It works pretty well as is just some things need fixing. While I understand the annoyance of durability to the games, Fire Emblem uses the same system so whats the big deal? However, I RECOMMEND that durability changes to number of hits not turns - rebounds do not count against this number but friendly fire would. You can tell by the number of people writing lengthy responses that they really want this game to work for them!
It is possible to fulfill the overfill the quota of boxes on one level, I think it was the T-rex one. All of the numbers grayed out but the top row was incorrect, it had +1 boxes. I had to go line by line to find it.
OK game, except it boils down to one strategy... Kill all mobs that can damage walls, ignore the rest. With such single-mindedness it wasnt very entertaining.
Really nice game but the pacing is way to slow. the objective is to get escape right? so why do i have to sit through wave after wave to do so. break it up into different maps or give additional objectives.
I think saying that this is a demo really hurt your ratings. People on Kongregate hate demos no matter the quality of the game (which is really high!) If you had simply made this demo have an open ending instead so you could call it a full game as is, you would have made the top!
What i really like about this game is that many of the enemies and upgrades are there simply for the visual affect rather than trying to influence the difficulty.
Durability reduce on hit? I think that's a nice idea. Will see though about the implementation.