loved the total war feel to it, but it was extremely short and easy. if you can pan out the camera so that there is much more battlefield you could do a whole lot more with it. Also being able to kill a hundred baddies while i lose only a handful is OP on my part.
somehow the difficulty of this game makes it quite compelling in the challenging way. Forcing the enemy to stop instead of always making a maze at certain points makes me think in TD differently.
For whatever reason poled and only poled weapons (pike, axe, mace) move a little to the left whenever i drop them making 90%+ very difficult. an endmap obstacle of sorts (read:boss) that mixes things up would help. as is there is no difference from one creature to the next aside from str, hp and element. Why even have so many different sprites?
@Milambiar: the camera has to move with the mouse because some of the guns range is further than the screen. besides it increases your field of vision which is a very good thing
please allow snipers to target different bloons. I want to set all to strong, but as they shoot at same speed, all hit the same bloon, wasting their shots.
quite frustrating as there are many places where you can get stuck and have to start over. Example if you go left and get "W" without first going right to get Jump than you have to start over.
only played one game and even that not all the way through. poor mechanics: units can only move in straight lines; if melee you cannot attack anything that is not within movement range (hence no move up one attack on left); you use the mouse to pickup units as well as scroll camera thus often camera will move instead of unit; limiting hp and movement range stats hamper strategic play (a soldier cannot approach an archer because it takes three turns to get there and will die as soon as in range).
some potential but far from the strategic game I would want to play.
Hi Aerow, once again thank you for your feedback. I understand that the Skirmish can take a long time to complete, and the AI can be a little frustrating to play against at times. I think I'm going to make the challenges the focal point of the game, did you get a chance to try any of them? This game is a work in progress and I hope to have some updates out soon. Do you think all units should be able to move diagonally? Or just some? I'll make the hit box around the character bigger so you don't accidentally drag the camera when you attempt to move a unit. I understand that a soldier probably cannot kill an archer, but I feel that some units should be like pawns in chess, and pretty poor. You should focus on the better units. Thank you for your feedback, I hope to make the game more like the strategic game you would want to play.
Thanks for the play count cunt.