Games Achievements My Kong Sign In

AgentKeen's Comments

Comment

Ether War

Play Ether War

Sep. 08, 2014

Rating: 6

I think my one complaint would be the lack of station health meter. Ok, it's taking heavy damage, that's great but 1. where and 2. how much can it take? Also, making it more clear that you can lose station parts would be helpful. I didn't realize that until I had lost 2 cannons.

Curl Up and Fly!

Play Curl Up and Fly!

Sep. 06, 2014

Rating: 3

At a certain point, launch power actually becomes harmful as it causes you to go so fast that 'magnet' doesn't attract coins.

Curl Up and Fly!

Play Curl Up and Fly!

Sep. 06, 2014

Rating: 1

I think the game ended up a bit backwards for me, i.e. I went from doing many launches (30-ish) to get a few upgrades and a max distance of ~50k, to getting all but a few upgrades and way over 500k distance in like 3 launches. I like that it doesn't take forever to get upgrades (which I was afraid would happen with the increasing upgrade price), but the rate just seemed backwards. Unrelated, but it also seems that after a certain level of bounciness, you'll just bounce indefinitely to 12 ft (though you don't move forward).

Penguin Overlords

Play Penguin Overlords

Aug. 25, 2014

Rating: 4

Case in point... finished a level within about 10 seconds, pretty much all eggs left on screen without a chance to collect them.

Penguin Overlords

Play Penguin Overlords

Aug. 25, 2014

Rating: 8

Needs to either have a collecting upgrade, eggs left on screen need to stop level end, or any eggs left on screen get auto-collected. I hate seeing a big stash appear at the last second and I have no way to get it before the level finishes

The Tickler

Play The Tickler

Aug. 24, 2014

Rating: 3

The difficulty ramp up is pretty unforgiving. First three levels, don't take any damage. Pretty much every level after, takes at least twice to beat.

Rage 3

Play Rage 3

Aug. 18, 2014

Rating: 433

The true rage is because of bad controls, inconsistent AI (wait, you know to shoot me while I'm trying to jump, but everyone else falls to the bottom trying to get at me), and the last level end door having a level requirement that made me play it 3 times (only level door I didn't have the level for when I needed it).

Valthirian Arc

Play Valthirian Arc

Aug. 15, 2014

Rating: 9

I like how I did 2 one star quests, and then only had four and five star quests where the enemies could literally kill the students in 2 hits.

Ultimate Crab Battle

Play Ultimate Crab Battle

Aug. 14, 2014

Rating: 10

I get that the pearl laser shouldn't be easy, but it's pretty hard to tell if it's even touching you (no damage animation) and it's a constant drain on hp (no 'invincibility' period), so don't pay enough attention to your hp meter, and suddenly you're dead.

Pixelo

Play Pixelo

Aug. 07, 2014

Rating: 0

Switching between crossing and filling in blocks seems to only have a small click area near the top; I pretty regularly have to click multiple times to switch.

Renegades

Play Renegades

Jul. 31, 2014

Rating: 4

There really needs to be a way to 'undo' movements. It's difficult to tell if/where a weapon can attack (I think the only places the AP and range are listed is the upgrade menu, and it's not super clear what 'range' means). Movement should also display an arrow showing the exact path your character is going to take. I see that clear mine there, and didn't click anywhere near it, why did my character decide to take the one path that would land on it?

Treadmillasaurus Rex

Play Treadmillasaurus Rex

Jul. 31, 2014

Rating: 1

Man, that reverse treadmill is killer if you get a bunch of them. It adds more speed than the 'increase treadmill'.

Sydney Shark

Play Sydney Shark

Jul. 29, 2014

Rating: 9

No pause button?

American Racing

Play American Racing

Jul. 28, 2014

Rating: 4

Slalom is terrible. There should be a better indication of passing it then the number increasing (was it that before, or did I get that one) since it seems to be pretty testy about if you passed a marker or not (wait, I got that one when I nicked it, but missed these three?)

Sieger

Play Sieger

Jul. 18, 2014

Rating: -10

'Physics' games shouldn't rely on 'if you click this pixel, the block cracks in two; to actually win, you have to click this pixel to shoot a piece of shrapnel across the level.'

Wake Up the Box

Play Wake Up the Box

Jul. 18, 2014

Rating: 4

I feel like having a rope pierced through your tongue would wake you up.

simian.interface

Play simian.interface

Jul. 09, 2014

Rating: 2

That messed me up a bit.

StrikeForce Kitty

Play StrikeForce Kitty

Jun. 29, 2014

Rating: 3

Good game, but had to downvote because of the lag issues, and due to pretty regular bugs (primarily, cats stuck on different levels so they can't do anything)

StrikeForce Kitty

Play StrikeForce Kitty

Jun. 29, 2014

Rating: 3

You should get drops on drop rather than when picked up. Getting double KO but not getting the drop is pretty depressing.

PitSweeper

Play PitSweeper

Jun. 21, 2014

Rating: 1

Be nice if one-use ready items still had a way to change without using it.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate