11 attack vs. 0 defence.... both 0s....
But seriously, as simple as it is, this is one of my favorite games. Even though the rules and cards are easy to understand, it's still possible to make complex combinations of cards.
Starting enemies shouldn't be able to constantly damage you, especially if base health is less than 30. 1 screw-up = death is an endgame concept, not for the first 5 minutes
1) Save feature works for me, you just don't keep workers, but you keep souls, buildings and upgrades
2) There is a stats page (though I didn't find it until after I got all the achievements) Click on the 'i' icon next to the achievements icon
Well, my subjects/worshippers/creations are at the point where they're self-sustaining and can max out population on their own... wonder what that says about the human-deity relationship?
The direction you move around the asteroids seems to change each time you land; while I'm guessing it's just me not being used to it, it's very counter-intuitive at first and makes it difficult to not sun dive constantly.
Well, my worm got big enough that it doesn't need to go out of the ground to eat... and I managed to get it stick moving forward without pressing the arrow key...