The KPM achievement seems like it might be bugged? I finished a level with 40 KPM, and the achievement said it, but didn't unlock; now it says 13 KPM, and doesn't have a 'previous best'.
Soooo, somehow got 'victory' on the last level, but only after just a few seconds and with the boss still having pretty high health. Guessing it's a bug?
The training room is kinda pointless the way it is. The lag makes it so you have pretty much no control over it; it should just work as a 'x fish = x upgrade' system.
Sorry about that. I tried fixing this a bit to make position correction more consistent in each orientation which should help solve part of the problem. It also was changed to skip the cool down timer when building a box while peeking at another face. Should be more forgiving now when quickly pressing W to build above your head.
The burger building sequence actually makes me miss the Papa Louie games. Also, I love buying an upgrade that, since I have to make everything from scratch, may make the whole thing worse than before.
How do you successfully build? I tried to expand my house and just made random walls. Do you have to break it back down with your hammer? Can you only 'move' a chest bu destroying it? Again, do you use the hammer? Those would also be helpful parts for the tutorial.
So you don't get more stars for beating harder difficulties? I redid the first level on hard, received 2 stars from achievements and none from the level. Why do the harder versions if you don't get more upgrades?
Starting a wave early shouldn't put you in an impossible position, i.e. on the third level where you're protecting villagers; the villagers and undead waves get out of sync so that they come from the same direction.
Also, don't give units their specials in levels before you unlock the units and then make the player unlock them.
Double jump doesn't always work and appears inconsistent in height, items sometimes don't work when attacking, and certain weapons in the enemies hands are pretty much a guaranteed KO. I vaguely remember playing this a long time ago, but I must've blocked out how bad the controls were.
Sorry about that. I tried fixing this a bit to make position correction more consistent in each orientation which should help solve part of the problem. It also was changed to skip the cool down timer when building a box while peeking at another face. Should be more forgiving now when quickly pressing W to build above your head.