Actually, any high level character will do. Take a high level character and a level 1 character into a dungeon. If the low level character dies, so be it. The rest of the dungeon is half the level of the one left alive and should be pretty easy.
Rawr, it's a grinding game. You have to grind a little, especially on expert mode. If you played the first or second one of this series you'd know that. You can get better equipment and then reset your levels for your characters... There's nothing hard about this game. Just time consuming.
Oh. Wonderful. If you ever - EVER - even once, accidentally click on "Start" instead of continue, your save is immediately wiped out. I guess I'm done here.
And now I've just figured out that they (items you place in the museum) DO leave your inventory, unless they've been transmuted. In which case a copy goes into the museum, which you can later retrieve. The original stays in your inventory, however.
I've been playing this game for three days and my dude is level 28. I only just this moment realized that when you put things in the museum, they don't leave your inventory. That would have been helpful to know sooner.
Wow. What a fun, simple, entertaining game. I didn't need a PhD. in how it was made. It was cute, fun and easy to play. I even managed to beat it and get all of the achievements. A nice way to spend a couple of hours unwinding. Thank you very much. Excellent game!
Oh, and instead of a 31 armor rating, they have an armor rating of 50. It's also +3 Str and +6 Dex, instead of +1 Str and +2 Dex. It says it's a tier 3 item.
I have an item that's a piece of epic equipment. It's purple. The thing is that it's also part of a storied set. They're the Prowler's Trousers. I wasn't even aware that it was possible to have epic level storied gear. Is this something particularly rare? Is there anything I should be aware of with this gear?
beauval, thank you for that answer. It's very helpful. I suppose that since you can reset your characters the stat placement isn't all that important. I guess if I really wanted to I could figure it out too. It's obvious that Clerics need Intellect for example. I suppose one can just muddle through. It does seem to be more about the equipment than the stats anyway.
Can anyone help with stat placement? Like, for a rogue, where do I put their stats? Has anyone made a guide for this? There is ZERO documentation to help guide these choices that I can find.
I agree strongly with what PJ6211 wrote. Part of the fun of many RPGs is that you can become more powerful than the adversaries, but with level scaling that's not the case, so some of the joy of running through again is lost.
Better documentation as to which stats matter for which types of characters would help. That way someone isn't mistakenly raising Endurance for a given character instead of Intellect, which is actually important for that character.
Definitely needs a "Stand your ground" button that works (like the units will go exactly where you tell them to and not move at all). It would also benefit from being able to control individual units. And by that I mean one unit. So one dwarf. Not one "unit type" of which you have 45. Controlling individual units would at times be helpful (like luring out opposing heros).
Great game though, thoroughly enjoying it so far!