Cara, nada mal, mas animações para as mortes seriam legais. Também seria legal ter uma noção de quantas vezes posso tomar uma batida até morrer. A paisagem é bonithinha!
I liked the first five minutes of the game. The sprites are gritty and dark, the controls feel ok and the music is surprisingly fitting. But! The (desktop) game has awkward controls (why the jump button in the middle? Why no WASD?) and the fog sounds better of an idea than it isin practice. Perhaps a longer view distance or fog only where you haven't been?
Still, g'job mate!
For a sequel, I like the new levels and vehicle options, but I felt that the racing was so much more about turboing from rival to the next than actually hitting red cars. Get the bike, save for the G5 rather easily, and it's game over.
Nope. The music sounds like awful stock music for space, which made me notice I was on the moon. The interface is ugly, I'm no fan of the character art, and nothing really blends with each other. There's no help button in game, so it took me a long while until I figured out I could click the current enemy for more info. The AI puzzle solver isn't really that great so I had to dedicate more time to tire myself and play.
Sorry. Not my cup of tea.
I actually liked this game a lot, and I would love to have it on a mobile device. Simple design. If you do add it on mobile, more colour sets would be cool too. The name's a bit odd, though.
4.5/10 - but since K is either 4 or 5/5, I'll give the latter!
ops, foi mesmo :P