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AlexM30's Comments

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Thai Spring Roll

Play Thai Spring Roll

Jul. 22, 2013

Rating: 0

I got stuck on the part where the game started...

Celebrity Weddings

Play Celebrity Weddings

Jul. 22, 2013

Rating: 0

I love the groom's face.

Survival

Play Survival

Jul. 22, 2013

Rating: 1

Is it only my computer, or does a big black area of the game take up almost the whole vertical space on my browser? -Using Chrime on Ubuntu.

Sushi Cat 2

Play Sushi Cat 2

Jun. 22, 2013

Rating: 2

Bacon is a great last name :d

Super Duck Punch!

Play Super Duck Punch!

Jun. 17, 2013

Rating: 0

It's a nice game, but definitively not one of your best John... I guess what really sold it was Jimp's artwork (which, you two together combine quite well, stating the obvious)

The Unfair Platformer

Play The Unfair Platformer

Mar. 11, 2013

Rating: 2

Remember Syobon Action (Cat Mario)? It proved to be a prime example of the rage games, killing you in unexpected ways. However, once you learned its tricks, the game was much smoother. This game, however, is quite the opposite. Once you go through the first two stages, you already know what kinds of traps to expect. While this makes the game more predictable, even after seeig the trick of the whole stage you have to suffer countlessly by missing by a cinch (or just dying from the jump system) All in all, great game, but I wish it were packed with more surprises.

Super Adventure Pals

Play Super Adventure Pals

Aug. 05, 2012

Rating: 3

So, when is this going to DS/PSP console? A real genious game.

My Big Friend

Play My Big Friend

Jun. 28, 2012

Rating: 3

Playing as a golf-ball man through his way to sleep, encountering gaps in front of my door, darts, a dragon, and MANY gems. This isn't a game you encounter everyday. The slow pace of the game is nice at the start and avoids becoming too much of a drag by respawning close to the gap you died at. And add a couple of puzzles to distract once in a while. However, the nauseating music is a huge drawback. Sure, "you can always mute if you don't like it", but I think sound effects are added to be listened to, and not ignored. The character COULD move a tad bit faster while walking and jumping. It is quite easy to lose only dialog in the game if you rush through it accidentally (or on purpose, thinking you might have a chance to talk again to the dragon) and that was a big let-down. Scene-scrolling would have helped a lot, as well with the block graphics. Nonetheless, I rate this game a 7/10 or 3/5 in Kongregate scoring as "I liked it".

Raze 2

Play Raze 2

Jun. 20, 2012

Rating: 1

Need multiplayer. Honestly, this game would be life it it had multiplayer.

Maze Game

Play Maze Game

Jun. 19, 2012

Rating: 5

No scream, right click maze. Wooooowee.

Cube to Cube

Play Cube to Cube

Jun. 18, 2012

Rating: 0

Tried really hard to play this but sorry - this is just way too buggy. Physics is wrong, platform dragged out of the screen disappears, no music, holding the platform and dragging it too fast will make it stop dragging, holding the mouse button and going on top of the back button makes it go back, no replay button, poor sprites

slime walking

Play slime walking

Jun. 18, 2012

Rating: -1

well, FFXIII is like a movie but you need to mash X. this is less effort for a movie that calls itself a game And where's the mashing in this game? No input = animation, stupid.

Jelly Escape

Play Jelly Escape

Jun. 18, 2012

Rating: 2

Should've put an achievement for all bolts. . Awesome game!

Platform Gunner

Play Platform Gunner

Jun. 02, 2012

Rating: -3

Big problem is with the jump at z and shooting at something out-of-screen doesn't hit them, what a pity. Another thing is that it has a very steep learning curve, the first level is already a challenge. At least a tutorial would be nice for games with steep learnin curves.

Sewer Grate Wars

Play Sewer Grate Wars

Jun. 02, 2012

Rating: -3

Pixel art is okay, but without the tutorial you start the game clueless of what it does (as trying to shoot the power-ups). The movement would be better if were less slippery, and opponents moving slower in the first waves. There should be a goal or something to be acquired each wave, or don't make waves at all and let the difficulty increase while gameplay.

Developer response from DannyCalleri

Hi Alex!! :) The little tutorial is there to teach you those things :) As you can see, there are no "established" enemy waves and I didn't want the difficulty to increase with time. You should simply destroy all incoming randomly spawned enemies... and try to get an high score! :D Thank you so much for playing! ;)

Stars

Play Stars

Jun. 02, 2012

Rating: 0

Just had to show them at a homepage embedding the swf... Doesnt belong here.

never ending game

Play never ending game

Jun. 02, 2012

Rating: -1

Can't pass the long plataform?

Coinbox Hero

Play Coinbox Hero

Dec. 30, 2011

Rating: 2

This... Is... Shnitzel!

GregManiacs

Play GregManiacs

Sep. 10, 2011

Rating: 5

Gregception.

Ninja Painter

Play Ninja Painter

Sep. 07, 2011

Rating: 21

5 out of 5. Loved the idea, style and proper use of ninja. I must praise it for not having a time limit or move counter, allowing one at zen. The 'hard' levels were those that you couldn't (or shouldn't) press random buttons and get to the finish line in the end. Push in a bit more thinking, and its done. What I am eager to see a sequel where player-submitted levels could be possible, allowing for a broader overall difficulty level, and many more hours of fun. ... Great game!

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