To those saying music, you haven't played CD1. That was god awful. But as CD1, the skip level glitch is still there. Tap space repeatedly after passing a stage.
Meh.
It's an OK game. Even if the graphics are horrendous, animals are goofy and levels are completeable even without all the stars. What? A worse version of Super Stacker.
Not a game at all. After 50 points, there still was no sense of challenge at all. No highscores, no variety and no motivation to play. And the text is black, should be white or #DDD for any visibility.
Come on, the 'Hard badge' is medium at best. And to those whining about the input lag, it's part of the game's mechanic to avoid invencibility. Really.
Great game! So simple yet GOOD.
Too much advertisement! Otherwise, fun game! Quite easy though.
It'd be nice if every 6 levels the level theme changed, as BG Music/Background/Cholor Scheme changes.
I REALLY like the concept, and the game isn't half bad done either. Some sound effects, music and clearer explanation would be nice. What would be "guarding" or "create triangle" mean? A step-by-step level would be awesome.
Heh yeah, I totally ran out of time for stuff like sound and music (and preloader - hopefully no-one noticed :P) I'll try and clarify some of the actions here:
GUARDING: This unit will take all damage from enemy attacks until it is destroyed.
RAILGUN: Ignores guarding and deals direct damage to player.
CHARGING/FUSIONLASER: This unit absorbs all of your attacks this turn, then combines them into a single attack dealing (combined dmg * 2) against the strongest enemy unit. This one's really confusing, I know -.-
CREATE [SHAPE]: Adds that shape to your createcodes, helping you build units faster.
DESTROY [SHAPE]: Adds that shape to enemy killcodes, helping you destroy enemy units.
HEAVY HIT: 2 damage.
MEGA HIT: 4 damage.
CLONE: Heals this unit and makes another of the same type.
TEAMWORK: (# friendly units - 1) damage.
I think that's all of them, hopefully that helped! Thanks for the feedback!
I had to put in tutorial levels with maps because it's just so mind-bending. Level 3 is where you prove that you know what you're doing ;-)