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AlexM30's Comments

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Pumpkin Remover 2

Play Pumpkin Remover 2

Nov. 03, 2014

Rating: -16

@FallenXxRaven Says the 'elite' guy with no impossible badges.

Red Remover BLAST

Play Red Remover BLAST

Nov. 03, 2014

Rating: -1

There is no way I'm going to get par badge if I can't disable the explosions. 5/5 but 2/3 badges

Crazy Digger 2

Play Crazy Digger 2

Jan. 31, 2014

Rating: -1

To those saying music, you haven't played CD1. That was god awful. But as CD1, the skip level glitch is still there. Tap space repeatedly after passing a stage.

Crunchball 3000

Play Crunchball 3000

Jan. 29, 2014

Rating: 2

What I love about this game is how the difficulty is always there, but in different forms each season!

Reach the star

Play Reach the star

Jan. 25, 2014

Rating: 1

Forget what I said. The VIKTORY scene is the most rewarding end in a flash game I've seen :)

Reach the star

Play Reach the star

Jan. 25, 2014

Rating: -1

Meh. It's an OK game. Even if the graphics are horrendous, animals are goofy and levels are completeable even without all the stars. What? A worse version of Super Stacker.

Blue Square Game

Play Blue Square Game

Jan. 25, 2014

Rating: 1

Also wanted to add: Must restart to play again (not that anyone would want to)

Blue Square Game

Play Blue Square Game

Jan. 25, 2014

Rating: 0

Not a game at all. After 50 points, there still was no sense of challenge at all. No highscores, no variety and no motivation to play. And the text is black, should be white or #DDD for any visibility.

Dojo of Death

Play Dojo of Death

Jan. 25, 2014

Rating: 0

If anything... never look back.

Dojo of Death

Play Dojo of Death

Jan. 18, 2014

Rating: -2

Come on, the 'Hard badge' is medium at best. And to those whining about the input lag, it's part of the game's mechanic to avoid invencibility. Really. Great game! So simple yet GOOD.

Dojo of Death

Play Dojo of Death

Jan. 16, 2014

Rating: 1

One thing missing: fullscreen mode.

Idle Mine

Play Idle Mine

Dec. 30, 2013

Rating: 2

Whoever tagged this as mouse only does not understand the power of mouse keys... Hahaha the gems are all MINE!

X-Missile 2

Play X-Missile 2

Aug. 04, 2013

Rating: 2

Too much advertisement! Otherwise, fun game! Quite easy though. It'd be nice if every 6 levels the level theme changed, as BG Music/Background/Cholor Scheme changes.

MonoCar

Play MonoCar

Aug. 04, 2013

Rating: 1

It's... cute.

1D

Play 1D

Aug. 04, 2013

Rating: 2

Well.. the idea is interesting! But in general, it's just a look-at-the-map-to-see-what-I'm-doing game

Developer response from Lysis

I had to put in tutorial levels with maps because it's just so mind-bending. Level 3 is where you prove that you know what you're doing ;-)

The Grandma speedex

Play The Grandma speedex

Jul. 22, 2013

Rating: 0

Reminds me of Revenge of the SUnfish... not in a good way.

Plateua Pong

Play Plateua Pong

Jul. 22, 2013

Rating: 0

Why in the bloody hell does the ball keep changing speeds? Adding to what they said, if you're doing pong, add a unique twist to it.

enCODE

Play enCODE

Jul. 22, 2013

Rating: 2

Also, an extra plus for the different gamemodes AND 2 Player mode. Sick!

Developer response from Moocowsgomoo

Glad you enjoyed it! Hopefully the extra modes actually feel unique in terms of strategy.

enCODE

Play enCODE

Jul. 22, 2013

Rating: 21

I REALLY like the concept, and the game isn't half bad done either. Some sound effects, music and clearer explanation would be nice. What would be "guarding" or "create triangle" mean? A step-by-step level would be awesome.

Developer response from Moocowsgomoo

Heh yeah, I totally ran out of time for stuff like sound and music (and preloader - hopefully no-one noticed :P) I'll try and clarify some of the actions here: GUARDING: This unit will take all damage from enemy attacks until it is destroyed. RAILGUN: Ignores guarding and deals direct damage to player. CHARGING/FUSIONLASER: This unit absorbs all of your attacks this turn, then combines them into a single attack dealing (combined dmg * 2) against the strongest enemy unit. This one's really confusing, I know -.- CREATE [SHAPE]: Adds that shape to your createcodes, helping you build units faster. DESTROY [SHAPE]: Adds that shape to enemy killcodes, helping you destroy enemy units. HEAVY HIT: 2 damage. MEGA HIT: 4 damage. CLONE: Heals this unit and makes another of the same type. TEAMWORK: (# friendly units - 1) damage. I think that's all of them, hopefully that helped! Thanks for the feedback!

Cartels - Sift Heads

Play Cartels - Sift Heads

Jul. 22, 2013

Rating: 0

I don't think you're the producer of this game..

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