Agreed. Also, the recommended distance from people is either 2 meters (metric) or 6 feet (imperial) that seems like an important thing to get wrong and could get you sick.
Also Also, kids actually have an easier time with this disease (though they are far from immune)
Evacuation needs to be reworked. It looks like the goal is to evacuate ~8 billion people? That is not realistic for this mini-game (8 million would be very hard already). If you want to make it more idle, perhaps automatic asteroid zappers?
Also please add a way to reset the automation purchases, without hard-resetting the game. It seems to be a common newbie mistake to overdo automation and it prevents you getting almost any more acumen.
Kreuz123123, that is a feature in most modern browsers, not a one of this game. !!!There is a way to fix it, too, for the game developer: instead of just relying on sub-second timers, check how much time actually passed and adjust the game accordingly. This will save resources, as intended, by not making you redraw progress bars every frame and it will make the game not slow down to a snail crawl when tabbed away!!!
Karma is way too punishing on those who steal- even if you steal 1/10 times it will go down statistically. This will only get worse with the Heist update, as those who most need defense (more stealing = more heists on you) are the ones denied it. If you want to fix the current pleasantville mindset start there.
Low Karma will actually equate to a higher attack power in heists - so, having low karma is beneficial here. Karma values have also been drastically adjusted over the weekend, which should now allow for more steals if you're looking to keep your karma count high enough for defense.
Ravensvoice: which is sort of weird of it's own accord: Mimics can mimic anything, why not a door? or a lazy chair? people are wary of chests these days...
Is it just me or is it weird how Platinum basically doesn't intersect with the base game at all. You don't gain it in fights, and you don't lose it on resets, it is just there ticking up. It would be kind of cool if you got a small amount of it in tournaments or something.
Low Karma will actually equate to a higher attack power in heists - so, having low karma is beneficial here. Karma values have also been drastically adjusted over the weekend, which should now allow for more steals if you're looking to keep your karma count high enough for defense.