They do, but they work at the passive rate (it's like other conversion resources -- the rates shown are the rates if there's plenty of artifacts/etc, but the actual rate is reduced if there's not enough resources. For research, the rate is 0.001 artifacts per 1 active research, and each researcher grants 0.05 research a sec passively, and 0.95 research a sec actively
On cargo vessels: I didn't see this requested so I'm doing it.
Please either make the sliders only go to the maximum possible load (so if I have 10k space, and 1'234 of is already filled with steel, the iron slider should only go to 8766, not however many millions you have on the planet) Or (if that's too complicated) just load resources from top to bottom until the ship is filled (so if a ship has 10k space and the user orders 7788 iron, 3141 steel and 2718 fuel onto it, it would fill with 7788 iron and 2212 steel, but no fuel)
I was reading through the comments, after about and hour of on-and-off game play (this is an idle game, after all) and found out there's a tutorial. You should really draw users' attention to that a bit more actively.
Investors are HARD to get, but they don't do muchl. I have over a 1000 investors and it only equates to ~2x (ok, more like 2.5x) increase in income, which is nothing. If I can suggest, a fun thing to do would be to apply the multiplier to speed/drive/memory sizes instead of to income.
-spoiler warning-
there is a bug: when you talk to Dregg about the book without having talked to the girl, he says you already found all the facts about it.
on "Dragon on dungeon, can't evolve":it would actually be a lot nicer if you could evolve the dragon while you're not in a dungeon, since I'm just going to assign the dragon back anyway...
They do, but they work at the passive rate (it's like other conversion resources -- the rates shown are the rates if there's plenty of artifacts/etc, but the actual rate is reduced if there's not enough resources. For research, the rate is 0.001 artifacts per 1 active research, and each researcher grants 0.05 research a sec passively, and 0.95 research a sec actively