WTH?! why'd you add grinding to the game?! (this was like the one game that didn't Babymode me) At least reduce the amount of money that brings or something.
This game is poorly designed.
//If your game is contollred by keyboard, the user should never be forced to reach for the mouse.
// In a game like this, I want to be back in the game in as little clicks as possible (1 is good, 0 is preferable. Look up sometheing like meatBoy to see what I mean.) In between attempts I won't care about what you based it on, and I won't want to submit, retweet, like, subscribe, upvote, digg, +1, or do any other web 2.0 bullshit. You can put it at the beginning of the game, but not in the middle.
// Speaking of submitting, if you think it's a must (which I don't think it is, but I'm not the developer here) you can make the game auto-submit the score. Asynchronously (gasp), so that it doesn't interfere with getting back into the game.
addendum: If you think submitting is a must (which I don't think it is, but I'm not the developer here) you can make the game auto-submit the score. Asynchronously (gasp), so that it doesn't interfere with getting back into the game.
This game is poorly designed.
a) if your game is contollred by keyboard, the user should never be forced to reach for the mouse. (If it's controlled by the mouse, they shouldn't have to reach for the keyboard, unless they want to enter a highscore or something, but even there it's better to give a mouse only option)
b) I'm sorry, but in a game like this, I don't care about what you based it on, and I don't want to submit, retweet, like, subscribe, upvote, digg, +1, or do any other web 2.0 bullshit- I want to be back in the game in as little clicks as possible (preferably 0). Play something like meat boy to see what I mean.
I think that level up has to happen automatically, since (aside from the grey nodes) no choice is involved- once you chose a class, you can only follow the path. And it gets annoying to check four characters after every battle.
I think that levelip up has to happen automatically, since (aside from the grey nodes) no choice is involved- once you chose a class, you can only follow the path. And it gets annoying to check four characters after every battle.
There is a curious bug (though I fully exepcted it, lol) where when the game asks you to do something to ThisOneVariable you can operate with " This One Variable" and still pass the test (naturally that's not something AS3 would let you get away with)
There's some sort of bug in level 10. I kill the boss, but the level just ends- I don't get any money, and the guy keeps pestering me to "find the gem" again
look, I know the instructions for attacking are on the left. that's *not* the part I'm struggling with. It's the part before that, where you chose to attack a specific colony. Then game doesn't seem to let me. Am I missing something?
I meant that (the M24 thing) to go with my previous post about sniper rifles. The games seems to have a maximum range for shooting at or around 20, making M24 a useless weapon. I have tried to use it for a while, but eventually had to trade down to a less powerful rifle.
Sniper rifles (at least at the level I'm playing now- didn't pick a sniper at the start) seem like they are a BVR weapon in a world without spotters. Nearly unusable.
You would want a high Perception score with a sniper, to use the weapon. You can also use an advance merc to spot enemies and your sniper can then move into position. However the largest ranges such as 20 for rifles really only can be employed with a good PER rating
Do you have the correct requirements and ammo (.338) for it?