I may not be able to score, but I don't lose either so HAH! (when receiving a blue square, ram it into one of the side walls and hold down the appropriate arrow key for a bit).
Making your seeds larger as a wild plant should logrithmically increase their chance to survive. Also, you should be able to grow a seed multiple times. Also, you should be able to grow adaptations to deal with insects. Being abble to play as a perennial would be nice.
I liked the time system. It was a lot more unique. Couldn't you just have the adventurers choose a tile with gold on it over a tile without gold on it? Wouldn't that also solve the problem and not necessitate the need for the removal of time?
while auto retreat makes sense, it doesn't make sense that a sngle group's retreat lets one zombie hoard cross the entire field right past squads and squads of fresh, heavily equipped soldiers without them being able to do anything because the retreating squad is always in melee...
You need to prevent the players from leaving the survival maps and disable right click. Currently you can win any survival map by just dodging the first wave and running off-screen. Also, you can right click and choose next to skip a level/wave.
Actually, as it turns out, by the time you make it to wave thirty in endless mode the game is lagging so much Flash is likely to freeze. I've never made it past wave thirty-two due to freezing.
All ball-type cannons have a range of 250. The attack speed of each is 7, 8, or 13. They deal 100, 200, or 400 damage a shot to any enemy the ball touches. Enemies generally have much less than 100 health, so the damage upgrade really only matters on endless mode if you make it far enough that the basic cannon can't kill units in one hit any more, at which point you are so thoroughly screwed anyways (what with the exponential hp/damage a wave thing) that it probably isn't possible to last more than a wave or two longer anyways.