The game is fun, but the controlls are pointlessly complicated and the targeting system is idiotic. It is nearly impossible to target enemy fighter squads since you have to click on the individual ships after hovering over one of them for half a second. Allow targeting to be done via the box selection tool.
It gives you one second per screen you pass through. So you can gain infinite time by walking left/right repeatedly really fast. Interesting game though. Particularly liked the many possible endings. Robot city, Secret Bunker...
@Haia yah, it's repeatable. The programmers wrote the code to change the maximum value of the energy tank to its set maximum but set up the undo button to subtract the character's magic from the tanks value, rather than the net value it added. This could be easily fixed by introducing a new variable that has the value of the net change from increasing and using that to subtract from the tank when undo-ing instead.
Why can't you summon both the godess of Life and Death? If I can equip both tarrots to a single character it would make sense that I could have both on the field at once. ESPECIALLY since the second Tarrot Neraine gains is practically reliant upon the High Priestess/godess of life to stay in play for more than a handful of turns.
Not bad, I assume NYI stands for "not yet implemented". Perhaps you could make the game system consist of multiple rounds of increasing difficulty (win by a margin of X), and/or add multiple opponents (like uno) The rules don't really seem to prohibit generalization to many more players. I would say, however, that this might do better as an actual card game, since it doesn't really rely on anything that can't be done manually. I suppose there is the tabulation of the sic, so I guess I'll give you that. Anyways, a decent card game.
Game should be keyboard controlled, not mouse. Also the games claim that this is a puzzle game is pretty much untrue, since all of the puzzles are solved for you and you are given the solution via the in-game tips.