20 seconds into the game and I want to scream. Two clicks into a zero-control click-to-continue intro and I'm leveling up. 30 seconds in, and I'm given a "daily spin" to play... and it fails with a message that I have to pay $$$. 45 seconds in, and the next click makes me wait while my character runs out of control across several map and loading screens. The next click and I earn level 3. Yeay? More and more zero-option clicks, and constant loading screens. Oh, here comes a battle! Big surprise (or not): It's an autofight with nothing meaningful to do. And another autofight, yeay level 4. Just give me level 20 already so I can get the hell out of this money-whoring crapfest.
The museum is in order, but you need to know binary. If not, here's a trick. Choose the row. Pair up the 1st and 2nd. Pair up 3rd and 4th. Pair up 5th and 6th. Etc etc. The pair are the same, except the missing position has the opposite color on the leaf at the 10 o'clock position. If you're missing both in the pair, the pair is either be the same as the pair to the left OR the same as the pair to the right, except the leaf at the 11 o'clock position has the opposite color. You'll have to figure out whether it matches the pair to the left or to the right.
Instant 1 star rating and block for spamming: Pool Live Pro (block) 3 hours ago Share achievement14 1 200 was awarded with Terminator achievement for showing some really nice skills! Play Pool Live Pro now>>
Very difficult on Hard. You MUST beat each level twice to obtain full skill point rewards. Level 5: Build two turrets on the left. Final level: Max interest, max barracks, two levels of initial money, max rockets and build them first (you NEED the range and splash), max Neutralizer and build them second (their speed is valuable, especially at the end), max Machine Gunner and build last (no special reason, but they worked). That should leave 1 skill point unspent. Advance aggressively, but fall back back to avoid losing units. When it says "Wave 8" you need to be blitzing for the enemy base. If you don't then you will insta-lose when a timer expires.
I beat the final wave (on easy), but it's stupid. You have to spend the entire game prepping for the final wave. You have to built up a enough extra gold to construct TWENTY FIVE slow towers all overlapping at one section of road. That stops the enemy from moving at all. Then you need a few attack towers hitting that spot, to eventually get enough kills to win the wave. If your damage is low then the game will suffer a severe slowdown as hundreds of incoming enemies pile up.
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Warbanner (block) 14 hours ago I play Warbanner! Join me! Play Warbanner now>>"
Extremely annoying EXP system. To get high EXP you have to avoid killing the enemy, to call as many waves as you can. Then you need to kill the enemy just before you die. But you have limited ability to "rush" the kill when you get into trouble.
Most tower def games reward you for buying the most expensive towers and upgrading them. This one rewards you for buying as many of the cheapest tower as possible. Do not upgrade towers unless you literally have nowhere left to buy new ones.
Well made with lovely graphics, but utterly boring. There is basically ONE tower type per level. Don't waste money on Air Command, only buy Barracks *OR* Factory (go with barracks), and only buy the highest level unit. Max out the units, except it the highest cost range upgrade often isn't worth it.
Final boss you need to use the two cheapest enhancements. (+15% movement, and 50% reduction to stun/slow effects.) The final boss is all about maintaining maximum mobility.
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The math for this game is broken. It is possible to ramp up income to the max limit (and a game-crash) in ten to twelve minutes. Only buy upgrades for Fireball, fiery stream, and in the BOOK menu buy multipliers for fireball, fiery stream, and spell multiplication. Start with fireball, but then focus on just fiery stream. Once the two stream multipliers start ramping up the spell-income becomes higher than the upgrade cost. Then you can rapidly spam fiery stream upgrade x10 until the income hits maximum and the game crashes.
Mining hellstone 132 with quality ~4,180% ax. Quit game for most of a year. Return. Buy something like 12-20 new blacksmith levels. Burn a few tens of thousands of gems making new ax. Quality 1652%, and 1/30th of one percent stronger than old ax. Quit game. Maybe come back next year.
Suggestions: (1) Not being able to build probe is mysterious. Clearly show and/or announce the probes being launched. (2) Victory is not apparent. Show Earth being evacuated. (3) Not being able to build when orbit is red is a pain. If (radius>maximum) then set radius=maximum and set color=yellow. If someone tried to build too far away then build the unit on the maximum yellow orbit. (4) Your random-enemy-spawn code has a bias. You're spawning them on a square. That concentrates more enemies on the diagonals. Instead, generate a random angle and spawn them on a circle. (5) The suicidal nuclear unit is really bad. Multiplying the kill radius by 4 might make it a poor-but-plausible backup unit to use.