I've noticed some issues: 1) The total head shots at the end did not register completely. I had 16 headshots, but the diamond bonus count only showed one. 2) The game company's logo interferes far too much during game play when a zombie walks near it and you accidentally click it causing the game to pause to open a new game window. It should be moved out the game play window area. 3) As the game progressively becomes more frantic, the accidental clicking out of the gaming boundary on the left hand side and causing the game to pause then hitting the 'reset' or 'main menu' button. Talk about frustration when you are doing really well and loose it all. These should be moved the very bottom of the screen to avoid that occurring.
Interesting game. Fair amount of replayability. You should have zombies that blow up take out any other zombies near it. You know with all that zombie shrapnel and all.
Very awesome game. Love the upgrades. Though one idea comes to mind. When the suicide bomb runners are destroyed, I think they should damage any enemies nearby it when it explodes. Otherwise this game is an instant winner!
Very easy, but the mouse follow is a bit slow. When you try to eat the fish swimming on the edges of the game screen and it won't go far enough to eat them.
It's great to see another delightful BerzerkStudio game, but unfortunately it doesn't hold up well with previous titles by said developer. As already posted numerous times, unresponsive key pushes for jump and ducking. Even with the bow maxed out, I'm really surprised how slow the bow takes to load and fire. With two opponents requiring two different attacks, the bow doesn't always load in enough time to take out the opponent, causing you to suffer from an explosion or missing your target entirely. You can easily max out your gear by grinding the first two levels a few times. Shame that once you max out your gear, the money acquired doesn't benefit you in any way. There should be some sort of payoff for collecting additional funds. I don't see the purpose of 3-starring a level when it doesn't come into play in any way (e.g., achievements that gives your knight some additional edge.) Otherwise it's a fun game, but seems lacking in quite a few areas to keep you coming back for more.
Too much is based on luck. Regardless of what runes you access, your opponent seems to have either reached them before you or are equal to yourself. Which doesn't make any sense, seeing that it is the same opponent every stage. How did he manage to get equal or better runes than yourself when you have been beating him? It would be far more understandable if the opponents change as you beat the levels (it would also make sense as to why your opponent has access to higher runes). It also seems at later levels when you are doing fairly well and are beating him (to the point where he has maybe two or three hits left before he is defeated), he suddenly gets an unbelievably numerous amounts of 4/5 gem matches and just slams you and ends up beating you. This happens quite a bit. It almost seems as the percentage of connecting gems drops dramatically for the player and ups dramatically for the AI.
If you get a kick on watching a poorly rendered shark insult poorly rendered octopi, then play on. Otherwise, I don't see any reason to play this game. It lacks any form of goal. All you do is go around insulting random octopi and in the end you are surrounded by intense lag-causing sharks with 'everybody hates you. Bad ending'. If the object of the game is to insult everyone, shouldn't it be a good ending since the object is being demeaning to all octopi. How is there a technically a 'good ending'. The graphics remind me of mid-90's 3D poly games (virtua fighter for the sega saturn comes to mind). The insults are pretty generic and seem more crude British style than American. On the plus, the shark handles quite fluidly.
Cool game, nice concept, but only one problem from keeping it from being an excellent game. If your weapon isn't good enough for the level you're about to enter and you die, you're pretty much stuck repeating that same level continuously regardless of how you spec your weapon or skill. Because when you die, while you do get your pre-death money back, you also lose the upgrades that you spec'd before entering the death level. So if you can't upgrade your weapon or skills, you will never survive the next level you've been trying to pass as you don't accumulate any more funds until the level ends. So it's just an exercise in futility. It would better if you could keep at least 10%-25% of the coin you made before you died to help acquire better skills or weapons.
Found a bug. Drank from the water at the chapel and it says that we were all healed to our maximum hit points, but we weren't. We entered the next battle with all our hit points at the same score when we left the last battle.
The background image needs to be changed. The split in the screen gives it a very amateur appearance. The way the enemy just pops on the screen is very annoying. They should at least come from off the screen rather than just materializing (unless that is their attack tactic). The game is very simplistic and not very much of a challenge. I could pretty much just sit in one spot (with the occasional move up or down to avoid the meteors) and wait six minutes till the bonus coin and points have activated and just get my money then since the enemy doesn't move from their static single directional spot. Making the game even more nonchallenging.
The background is only for Halloween, this is not the original image.. Yeah, the game is simplistic, if you read the game description I did mention "Easy to pick up".. However, I will be tweaking the enemies' spawn and movement in the next version.
Numerous times, right around levels 16-19, I receive a concept error and it locks up the entire browser and I have to force it to close. Which kinda makes it unnerving since the game is called Gateway-Virus. Otherwise it's an interesting game, though it really lacks strategy of any kind. You just pretty much flag your target and wait until your viruses overpower the enemy.
Thanks for saying it's an interesting game, and thank you for telling me about the bug at level's 16-19, I have to say that is really really important for me to know. I can't imagine why it's crashing, are there any other details you can give me about what it is doing specifically? I really pride myself on making bug free games and I test them thousands of times throughout development, so please let me know any details on how it is crashing, I really want to know what's happening! Take care Amanrose and thanks for your feedback, please let me know if there are any more details on what is happening exactly, I really want to figure it out!
Took a little getting use to the formula, but after a few near rage quits I started to get familiar with the playstyle needed for this type of game. Very unusual concept for a game, but it plays smooth and has a steep learning curve for those who aren't use to bullet hell shooters (I'm definitely one of those people). Takes a bit of patience and a little bit of out-of-the-box mentality. Once you grasp that, you can start to grasp the game better. Definitely one game I'm glad I stayed to the end to get the hard badge.
The controls are very easy to use. The transition from character to character with the use of hotkeys was a nice touch. Graphics aren't bad, but then again, a lot of Unity3D games look identical graphically. I was pretty much able to get the entire set of weapons before the end of the game chapter, so getting enough coins isn't a problem. But knowing that you will max them out for the entire group before the end of the chapter leaves much to desire if what is available is all that there is. I am assuming that this is just one chapter of your entire game, a demo per se. I'm guessing that you are also a foreign game developer? I would strongly suggest getting someone who can translate dialog for your game. The grammar was absolutely atrocious. It seems as if you just typed what you wanted it to say in your language into a generic online translator and copy/pasted the result into your games dialog. Work on the dialog and narration and you may have a winner here. Best of luck to you.
Interesting concept. Would be far easier to control the ship to use the mouse as directional and A/D as rotation. Definitely a new twist to the space invader genre.
A very fun game and absolutely loved the bits of trivia at the end of each level. Not at all difficult and very easy learning curve. The only moment of frustration for me was level 29 when I threw a stone at the floating platform containing the scroll. The rock broke the platform and fell in the transporter before the scroll and bounced back up and destroyed the scroll before the citizen could obtain it. Otherwise a very easy 5/5!
It's a fairly good hidden object game. The story is rather uninteresting and there are far too many grammatical and spelling errors. I understand that the object of the game is to find hidden things, but how the story ties into the objects found remains unclear. For example, finding a roll of toilet paper in a doctors office helps with recalling past memories?
Thank you for your comments, we are taking it all in consideration!