Could of been an interesting type of game, but mouse click response is poor. I can click on the animal and it wouldn't register. Before you assume that it may be my mouse, I play numerous other 'rapid click' games and I have no issues playing them.
A very nice game and a very cool story to boot. One minor quibble though. During game play I encountered a bug which caused a stalactite to remain locked and I was unable to click it to drop it. Even when the big pygmy jumped to drop all the stalactites, it remained in its position even though it did drop a -tite. Made it very difficult to figure out which one it was at times during game play.
Thanks for the kind comments. I so glad you're finding the game enjoyable. I will look into the bug you described and try to get it fixed. I appreciate you telling me about it.
I think you might want to work on the game rather than worrying about a game title. There is absolutely no rhyme or reason for this game. It is merely an uninspiring idea for a generic 'CCG' game, with only four possible cards to fight with. The music is annoying after about a 15 seconds. And you might want to proof read your battle cards explanations (example: "Hells Fire opens a year in the ground...")
Thanks, We have only been working on this game for 2 weeks. With a deadline of 3 and a half. Do you have any ideas that would help make this better in your opinion? Remember, we only have 2 more weeks. We are currently working on adding animations during battle (think Pokémon), a computer opponent, and more characters. Our artist is currently preoccupied with some situations of her own, so we are not expecting much in the art department. So any ideas you have would be great!!
Nice graphics and sound, but unfortunately the game is hampered with the WASD for directional movement. It would be far better if you use your mouse and targeting cursor as directional and aiming together. This way you can control your ship far more easier especially as the levels become harder. And as already stated, autofire option would be quite an improvement.
Very fun game. One little quibble though. My fuel tank emptied entirely and then I managed to pick up three fuel tanks on the way down, but my engine wasn't able to restart. The rocket should either automatically restart or the up key is required to restart the engines when new fuel is acquired.
ahh crap, yah i should have put an auto restart module in. We forgot to manufacture that part because or rocket insurance company would not pass our ignition test. :) erg, if i make a sequel i would be sure to add it! :)
In space no one can hear you scream. But in my house they sure can when both the boss and I have a sliver of shield left and the boss gets the first hit.
Extremely poor scaling. It may just be me, but whenever I upgrade my weapons, the previous enemy tanks seem to 'upgrade' in defense as well. Making my enhancements not much of an upgrade at all. Shields seem rather weak, seeing that a single tank can take it down completely in only two hits. Or I'm just not seeing that much of an improvement for both upgrades. The battle bot is more or less a useless extra gun. Majority of the time it's spent missing the targets as my main weapon does all the work. The battle bot would be far more helpful if it had an auto targeting ability to target whatever is closest or immediate threat. If that isn't possible, then at least have it target your cursor so it is at least helping what you are shooting at.
Not a bad game. Very nice clean graphics. The dropping power-ups are a very nice touch. Can't count how many times a flock(?) of dragons start down on my castle and I just get the rapid fire or multi-fire power-up to save the day. Only to be dashed because a 'pierce' power-up sneaks itself on the way down only to leave me helpless as I watch the dragons take down my castle in a scaly barrage. Unfortunately, while entertaining in the beginning, after a while it becomes tedious and repetitious. I would be more challenging if the dragon's came in waves, rather than one big continuous assault. Maybe possibly adding upgrades, like archers, additional ballista towers, net throwers, armored castle roof, spikes on walls and roofs, etc. could add to the game. Mid-wave boss dragons. And finally uber boss dragon. Just a thought. Maybe these would be a good addition too 'Dragon Defense 2' sequel?
Nice and easy concept. The idea of each level adds +1 to the zombies hit points is pretty much straight forward. The only gripe I have is the bullet strength remains constant. A one for one hit. So by level 8 you need to pelt these creatures 8 times before they expire. Yeah definitely a challenge, but a pain in the butt when you don't have auto fire. But then again, maybe that was the intention to begin with. Oh and the background ambiance is okay, but it actually sounds like a Halloween Haunted House soundtrack. Kinda takes away from the 'horror' feeling when you hear a generic witch cackle in the background.
The following is a true account "Tower: Cessna is there something wrong? Pilot: Well, I think I hit the Bermuda Triangle. *laughs* Tower: Cessna say again. Pilot: I was following a brown patch of dirt and before you know it, I'm in the middle of nowhere with nothing below me except blue and dark blue skies above me. Tower: Cessna I see you on my radar and you're heading east. Pilot: Something is wrong, my compass is spinning. Tower: Cessna do you wish to report an incident? Pilot: My God, it's full of stars...." -- then static. This was the last transmission before the pilot of the Cessna disappeared off the radar and world.
Game has a bug in the 4th race of the Statue of Liberty track on the first big hill, you lose when you land on both wheels using the lion racer every time.
Damn! I've only played one other indie game like this that actually had me yell expletives during gameplay. You have some great stuff here. The lack of in-game music it perfect. Just surrounded by the games ambient sound was enough to have me continuously panning around me as I searched for the bags of money. Silence is golden. The first time I turned around and saw the 'eye' on the wall just sent chills down my spine. Beautiful work and awesome game! I can only imagine what else you have to serve us with. An easy 5!
Not a bad game. Kinda reminds me of the card game of 'War'. (High card beats low cards, etc.) Just a couple things you might want to consider. 1) Heal units after each battle. 2) If the opposing team gets vehicle upgrades, shouldn't you. It's rather disappointing to see they have the same ship as you but instead of 300 life and 5 damage they have 325 life and 6.78 damage. And it keeps increasing with each level. I understand it's suppose to be challenging level, but at that point you are just looking for something that can withstand the attacks long enough for you to do damage to them (and hope that you can do enough damage to even knock out an opponent whose able to get a hit in on you before you loose the vehicle). After a while it becomes an exercise in futility.
Great concept for a game, but unfortunately it wasn't indepth enough. There is so much more you could add to it to make it even more involved than merely doing random paintings and having them accepted to gallery. Granted being a gamer rather than a game designer I may be looking at the prize and not exactly seeing what trials I'd be going through to get to it. So adding said additions may not be as easy as it is to say 'just add this' in the comments. The only reason why I say this is, there aren't many games which allows you to delve into the artistic realm and interact with it in this fashion. You'd almost say that this game borders on Edutainment in the art world. And being an artist that means a lot. I'd really hate to see this type of game disappear as there is so much potential here that is untapped. I really hope for the best for you and your game.
Like others have already stated. There are too many words which aren't in the games dictionary and it limits the words which could be quite the bug slayer. So you end up having to delete the current word you tried, consuming precious time to prevent the spiders from stealing your secrets. Fun game, but can quickly and easily become a bout with frustration.
I love ghosts, and I love Hidden Object games. So I was delighted to see this game pop up in the Under Judgement section, but after playing it my delight turned to melancholy. For starters the game lacks a reason as to why I am searching for these items. Without an interactive story behind it, it's nothing more than an audible "Where's Waldo" object/scoring game. I don't know exactly what kind of budget you are working with, so you may be limited on what exactly you can do. The additional features in challenge mode are nice, but it isn't enough to keep me interested in going on after a few rooms. The Picture mode unfortunately makes it a little difficult to make out exactly what some of the clue objects are, since normally they are big and are then shrunk down to fit into the clue area. As others had previously stated, the play window is far too large (even at my screen resolution 1680 x 1050) and you end up losing some play area.
Unless I am missing it. There is no way to leave the shop screen after you have purchased your items. Pressing Escape, Enter, Z, X, C, B, or the Spacebar does nothing. And you definitely need a mute music option.
Okay, I should apologize for my post. After numerous attempts to level two, it is possible to defeat the end boss. I unfortunately approached the game as a hack-n-slash, rather than a puzzle game, in the end I was able to find the solution and defeat the end boss. Again, my apologies to svalverde for my previous post. You do have a good game at the core, but definitely a thinker of a game.
You can hold mouse button. You don't need to click all the time. It is written in the instructions