For badge hunters: 1) get 5 researchers and focus on treasury initially (you have too much silver), then HQ and silver mine (critical after the first hour or 2). Get all t help buildings (money and speed). 3) After 500 pts, be tactical & focus on high points / silver cost ratio. For example, HQ & mine are very expensive but each upgrade bring few points. But tavern costs only 40k silver to get to lvl 4, which brings 311 pts. Farm is also pretty good. Defense tower brings 181 pts for 50k.
This a truly fantastic game. Hard (but mostly not impossibly hard, and with regular saves that avoids the "do the whole level again if you mess up once") from the start, with a ton of long levels, and so much variety in the challenges that it never feels repetitive.
Nice but quite easy. Basically always make sure you always turn a block into a colour where all blocks of that colour touch the space. And that's pretty much it for all levels.
I can't believe this game was badged, especially with completion. No skill, pure grinding pixel-perfect luck on the last levels. One of the least fun times I've had.
6h in the game, I've cleared 30 dungeons, have 2 fragments and on my way to the 3rd... And I've barely passed 500 fame, one third of the medium badge. Is this the longest badge ever or am I doing this wrong?
Great game - winning the 12th track was the hardest bit, requires you to drive close to the track record all 5 laps (and the AI is always 0.5s behind you to come back if you make any mistake). Qualifying in the top 3 to avoid traffic is also recommended.
Reaches wave 18 on survival with 29,900 points. Then all hell breaks loose and I die almost instantly with 30,200 points, just enough to get the hard badge. No clue how wave 18 can be beaten... Cool game anyway.
lots of potential but the balance is out of whack: it's really hard in the beginning, then gets super easy as soon as you get the trick to get amazing equipment quickly. Basically each time you have 2 stars, craft something (first choice - 2 stars) and you'll get an incredibly better gear (often 10x or more what you have). Skills are useless, level ups are useless, the shop is useless (you can't buy anything without purchasing money...). I'm now finishing every single level with perfect without even trying, which removes all fun.
Neat and fun - although as the others say, having harder levels or just a lot more levels would be nice (maybe larger ones?). Feels likes a perfect mobile game.