Really a great game - sometimes tricky but never hardcore or infuriating, we're never lost in the maze but can plan step after step how to get to the next key. Well done!
Probably the best tower defence game I've played - as I'm not a big fan of this type of games I usually stop quite quickly but here beating all levels was a lot of fun. Well done to the devs for creating a game which is easy to handle and has a nice difficulty curve. The 15th level was great (only 1 wave so much more intense). It'd be nice to see kill stats per cannon after the level end, to be able to see what went wrong if we fail.
getting the snail into some of the holes is probably one of the most frustrating experience - kinda the feeling that comes any time I try playing meat boy and end up wanting to destroy my laptop...
Really nice and beautifully designed. The difficulty ramps up but stays on the easy side overall - it'd be cool to have "hard" levels where you can spend 10min trying not to throw your computer on the wall :)
This game is great (although for badge hunters: the first hard takes 5h and the 2nd one 8h) - it takes the best elements from the papa pizzeria franchise and gets rid of the worse. Instead of having to execute what the customer wants, we can improvise and strategize based on the opponents. Instead of having no point in additional diversity of ingredients apart from making it harder to fulfill the customer, here every new weapon and the number of times we make it great helps us beat the enemies. And finally no need to rush - with a bit of multitasking it's very easy to get 30-40 extra gems for speed. The hardest bit is painting the shield - at the end of the game I still had none at 100% while for the other weapons it's routine to reach 100%.
I came here for the badges and won't be playing again but I find one redeeming feature to this kind of games: I like calculating the best ROI on what I should do. Which city stuff to buy, which job pays best... This game should be played with excel opened nearby. The only issue is that this is fun for 30min top - lacks the calculating depth of a sim city. And frankly you should label more clearly when a button is gonna spam my friends - "elite mobsters" doesn't sound like you're gonna try to invite everyone.
A lot of people really like the numbers aspect of the game. Thanks for your feedback on the invite stuff, we'll try to make that more clear in the future. :)
This game is good fun. Just one annoying thing: I've just tried the last boss for the first time, died and now have to collect the 6 stars and kill 10 bazillion enemies all over again to get through to him (which is fairly simple but very, very long). Having the boss as a standalone level would be less frustrating. Also if you do a sequel it'd be great to require a bit more dexterity (jump timing etc.) because right now it's only shooting and ducking - having to do more things at the same time would be more challenging for the later levels.
Nice game - although as other comments stated, the replay is very annoying and serves no purpose (option to turn it off maybe?) and the controls are not perfect (it's hard to be accurate, sometimes the cow doesn't jump when I press...)
I didn't realise you had to beat everyone on one line to close the gate, and repeat on all 3 lines to summon the boss. I was just waiting for the waves to stop... But anyway the strategy is simple: always choose push as updgrade, or attack otherwise; for warriors and lancers, summon as many as you can, then throw all 5 bombs and push push push. That usually wins the battle in 5s (when you've upgraded to lvl8). For mages you form 2 lines, the front line pushes and the 2nd line must be clicked to do the laser. A bit longer to win - more like 20s.
This game's difficulty mostly comes not from finding a hole in their argument but which button to push to get the hero to say what I think. It's getting very annoying very quickly, which is a pity since the concept is quite good otherwise.
I only realised in the last age that there was something to the right of the screen and I had to destroy the other base... I thought I would win by just defeating any soldier that came towards me!
Great game but the challenges are waaaay harder than the races. I can't even get close to the rammer or hitting rockets targets in week 6 despite having gold medals on most other events. Which means I am stuck and can't play any further...
A lot of people really like the numbers aspect of the game. Thanks for your feedback on the invite stuff, we'll try to make that more clear in the future. :)