A bit more tempo should help the player feel that the operation is serious and he definitely can act quickly enough when he has to (but not frustratingly quickly, of course). Some stealth tricks like hiding in the darkness do work fine for such ops. Maybe musical atmosphere would make it a bit more exciting to read the texts. A nice background voice reading the letters could add some excitement as well, but it depends on how it sounds.
After I defeated the third boss, I accidentally got over 32,000 gold total, so I could just skip the third row of launchers and get straight to the last one. And yeah, it definitely feels to be worth more than its current cost.
Although the way the ball falls and collides with moving platforms is somehow unnatural, I feel that it's made for people to have better control over that ball. This is completely different from the payment terminals I used this morning. They now refuse to process bills with a single cart payment, for there is no carts feature anymore (it used to be). When you expect to spend extra money for other purposes, it says it won't. When you agree and expect to spend all the money on a single bill, it proposes to put the change to your cell phone account; otherwise, the whole transaction is cancelled. What a great terminal service it was - and now it is completely spoiled!.. So, what am I talking about? This game is way, way better than that terminal software. I mean, the latter is made against humanity, while you endeavour to make people happy, even at the cost of 'naturalness'. So, thank you very much, Mapacarta. I believe you can make incredibly awesome stuff.
It's wonderful how my perception changes from "frustrating anti-human disaster" to "hardcore old-school thingy" once I find a solution and start winning. Very hard.
The first part showed us some unreachable entity that interacts with mortals. This one shows a material being in the height which is vulnerable to medieval physical attacks. So, if I throw burning orbs from the roof, can I be called a god?
Some bugs related to horizontal/vertical navigation and song appearance make me spoil my song... Anyway, the overall concept is great! I've always wanted to be a developer of such unique games. And you make them instead, which is just awesome.
TIP: If you cannot make the guy walk over the fountain, you should know that not every failure is supported. You must have made stairs but left the fountain uncovered. Nothing obvious prevents your hero from sinking, this case just has no animation designed. SOLUTION: Make a bridge out of the ad banner, and you’ll easily persuade the boy it is safe enough.