Well, I feel like the game decides randomly whether or not my click catches the seed I point at. Generally, it looks quite romantic, but the key to success is still a mystery to me.
Hey buddy, you thank me for help, and you’re welcome, but could you please watch your path next time so that you don’t immediately sink your freshly repaired ship because of getting stuck in that tiny island? It makes me feel a bit frustrated despite the bounty.
The trader's business is now much better! I've got a chest filled with awesome books. However, almost every time I buy one, the arena guy thinks I wanna talk to him. This is because his favourite place to hide is right under the Buy button.
Thanks for a great choice of cursor shapes and fire colors. It would also be great if cursor color could be changed. All white shapes are useless on the Ice World.
Indeed, we are evolving. And we need a better army. The dinosaurs were great, so let's make armor for them. And a cannon. Look how juicy they shoot in melee!
The Guild of Flying Units wants to thank the development team for that brilliant hit-per-frame system which lets them vaporize anyone who continuously touches them. But generally, this game is what I call juicy and addicting. Good job!
On the Frozen Coast raid, my team usually kills one lizard before dying. However, every time I use the Scroll of False Courage which is expected to increase damage of my raiders, the team itself dies much quicker, failing to kill any lizard. What's up?
The platforms I try to pass teleport me upwards when I try to move at their bottom just after passing them. That would not be so frustrating if it did not always happen in the same level part.
It looks like the list of heroes gets refreshed before I level-up one of them, but not after. I have to press one more button to see the result of the previous press.