Glitch found. When I did the Gashadokuro mission, I accidentally killed Gashadokuro before Bonedancer Lex. The mission complete button didn't appear, so I assumed I had to kill them both (would have done it anyway). After killing Bonedancer, the Mission Complete button never appeared, so I had to go back to the village, via the "Return to Village" button in the settings menu. As a result, the old man questgiver did not acknowledge that I had done the mission and I did not receive my EXP and karma bonuses.
On the partner select screen, the weapon/armor view is always for the player to the immediate left rather than the center one. Can you please fix this? Also, I'd like it if we could see the names of what they're equipped with and perhaps even the item's stats when we mouse-over, but it's not absolutely essential.
You say feeding troops outside of battle is hard to implement, but how about feeding troops just before a battle? Namely during the party select sequence? Would that be any easier?
My sonic screwdriver sometimes doesn't work. I can have a full set of charges, but no matter how many times I click on a certain task I want done, it won't work.
Is there any ending where the entire group stays together? The only one where Sage, Anna, and you stick together is the bus ending (Victory #3)! I even told Sage I have no romantic feelings for Anna in the dam ending and he leaves in the epilogue anyway! Nooo! Sage! I like Anna fine, but I like you better!
I accidentally got Cricket and Ted stuck together. Cricket was standing at the entrance of a room when I was controlling Ted and they ended up on the same pixel. (And the "Stuck? Maybe this will help" in the pause menu was misleading because of that...)
Can we have hotkeys for switching between weapons? I find myself switching a lot between dual weapons (for one/two on one fights) and two handed (for GOOD LORD WHY ARE YOU ALL GANGING UP ON ME fights).
This is difficult to implement as well, but we will take a look into it.