Also, why is it that, when chain reactions are happening in the talky games, the meter does not go up with each explosion? While I was waiting for the massive chain reaction to stop, the "convincing" bar drained completely.
Glitch: Funnels activated, even when above a pipe they are not actually connected to. So if above a corner pipe, instead of the water flowing left or right, it flows straight down.
If you restart almost immediately or even a half minute later (shut up, I'm impatient), it feels as if it resumes from the difficulty of where you last died, even if you haven't made it to the next level yet. That may be a plus for some people, but I personally can't adjust from the constant hexagon center size to the pulsing one without a proper transition into it.
Looked at the walkthrough to make 100% certain it was a glitch. Level 7, you can get trapped in the area of wall/ceiling bricks above the cannon. And if you somehow manage to take a cannonball with you and try jumping over the invisible barrier to the left, you'll get stuck. You can jump and hear yourself jumping, but your only option is restarting.
Wait, am I missing something or am I restricted to 4 units total while my opponents can have multiple copies of one unit? It's really not fair that when I select three ringbees it only leaves only one free slot, while my opponent swarms me with like eight of them!
Thanks, it is possible no more.