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Amberial

Play Amberial

Jan. 22, 2012

Rating: 1

Sort of fun game, but it would be a lot better if the majority of the difficulty came from clever level design, rather than slippery control and exact timing and precision.

Color Link-a-Pix Light Vol 1

Play Color Link-a-Pix Light Vol 1

Jan. 09, 2012

Rating: 7

Fun variant of these picture puzzle games. Relatively easy and simple while still entertaining. Even with a touchpad it's not hard to play.

Dibbles: For The Greater Good

Play Dibbles: For The Greater Good

Dec. 31, 2011

Rating: 1

This is probably one of the easiest hard badges on the site. Fun, though, just like Lemmings. The only disappointment is the lack of quick keys, since it's a little harder on a laptop without a mouse.

Trigger Knight

Play Trigger Knight

Dec. 03, 2011

Rating: 5

Darn... I almost got three dragons in a row. One with the Divine Edge, I managed to get an elixir for the next, and the last one only had one hit left, but he got me first. R.I.P. my most successful run. Fun game, for a few minutes. I do agree with the suggestion of having some minor practical effect of levels. Score isn't all that important to most people, while getting far and becoming stronger is.

Ransom for his sister

Play Ransom for his sister

Nov. 29, 2011

Rating: 0

I tend to like these games. This isn't that bad, but it's not one of the better either. There are two things that can be significantly improved. The first is the music. It's horribly repetetive. Music with loops this short has to be more ambient and with a less obvious melody. The other is the image quality. There are way too many times where the items are just too pixelated to make out. In one of the stalls, with the vegetables and stuff, you could just pick out the items that weren't pixelated. There were also some spelling errors. On the good side, the game flowed rather well. There could be a pause when you find the last item so you actually see what it was, but other than that I liked the subscreens are things that weren't strictly on the list.

Freeway Fury 2

Play Freeway Fury 2

Nov. 29, 2011

Rating: 0

The two things that made the boss hard: First, sometimes I just didn't get any nitro. Second, that middle guardrail... Anyway, the controls in this game was much better than in the first one, which for an action game makes a whole lot of difference.

Metal Arena: HD

Play Metal Arena: HD

Nov. 24, 2011

Rating: 1

This is almost a great game. Graphics, upgrade system, and such works great. So much talk about the controls, and I can see why. They're not bad, and there's credit to be given for being original. However, just because it's original doesn't mean it's automatically the best choice, and in this case it simply makes it less fun playing. For a game where dodging is key, not being happy with the controls is a serious issue. Unless of course the controls themselves are meant to be a challenge, which doesn't appear to be the case.

War of underwater

Play War of underwater

Nov. 24, 2011

Rating: 3

Another bug: Replaying a level causes later levels to lock again. I replayed the first level just to get the shop window up, which probably should have a button from level select.

Developer response from witchheadkoo

thanks for your valuable comments. the bugs it seem to solve :)

War of underwater

Play War of underwater

Nov. 24, 2011

Rating: 5

This shooter isn't too bad for its simplicity. I would very much like that your own shots were faded out while the enemy shots were solid. That improves visibility a lot, so you see what you should dodge. There's so much at the later stages. I also encountered a bug. The Iceland level didn't end, perhaps because I missed a badge somewhere, which caused the game to think I hadn't completed the level yet. I also noticed that the destroyers lasted longer than the subs, so at the end of the stages, you just fought a bunch of destroyers, which wasn't a challenge at all.

Developer response from witchheadkoo

thanks for your valuable comments. the bugs it seem to solve

My First Slingshot

Play My First Slingshot

Nov. 24, 2011

Rating: 0

Simple enough of a game. It would be nice if the camera didn't automatically return to the slingshot so you actually see everything that happens when you hit. It's a bit fast. An option to preview the field would also be a good idea, such as just using the arrow keys to scroll while shooting. The robots are also much sturdier than in most other games of this genre, which can be a little annoying if you get them buried in rubble. Otherwise, keep practising! That's the only way to get better.

Developer response from brooksvb10

Thanks! It's nice to get a compliment like that on your first try. And thanks for the constructive critisicm.

Sticky Ninja Academy

Play Sticky Ninja Academy

Nov. 11, 2011

Rating: 11

Fun and simple game. It did get annoying with some of the moving objects, especially the vehicles and the wooden wheels, and sometimes the chains and ropes, since it was hard to judge whether you would actually jump as indicated or not.

Sarah's Run (preview)

Play Sarah's Run (preview)

Nov. 10, 2011

Rating: 4

I think probably the best part of this game was that none of the levels were frustrating. There weren't any checkpoints way back after you died, so you never really had to do large parts over again. While the controls aren't all that precise, they're fast and responsive, so you don't have to spend a lot of time getting where you want. Out of all 3D platformers I've ever played, professional or not, I don't think there have been any that took advantage of the 3D environment as well as this game did. In the later levels, I also didn't get any feel of railroading, since it had a sense of freedom that places the method of completing the goals in my hands, rather than following a set out course. The puzzles weren't hard, but you still had to think about them, rather than running around and hoping for the best. I think that's a very good level to keep it at. Great job!

Katwalk

Play Katwalk

Nov. 06, 2011

Rating: 1

Ah, finally. And with six seconds to spare. Probably, well, definitely the shortest of these adventure games I've played.

Nick Toldy and the Legend of Dragon Peninsula

Play Nick Toldy and the Legend of Dragon Peninsula

Nov. 03, 2011

Rating: 2

For a point-n-click adventure, it was rather well done. Very few places where you had to guess, as long as you gave it some thought. I also liked the reuse of items, in particular one item which was the first I picked up and the last I used. In between, it was something else entirely.

Rebuild 2

Play Rebuild 2

Oct. 22, 2011

Rating: 18

This was certainly a decent improvement over the previously still very good game. The fact that everyone can learn to fight means they're not useless when the horde comes. That's probably the main reason it's easier this time around, especially on the highest difficulties. It also helps a lot to have your scavengers and leaders learn combat skills as well, since then they don't need escorts whenever the area isn't cleared. There are two things I'd want: A zoom function (it's enough if it's just two different zoom levels, rather than a scale), and a border patrol kind of funtion. That is, you assign a few solders on patrols, and they kill off zombies at random in the neighbouring blocks when there are too many there. That would reduce a lot of the micromanagement of keeping the borders clear, which is what takes the most time for me when the fortified area becomes large enough. They shouldn't clear the areas completely, but just reduce them to around five zeds or so.

One and One Story

Play One and One Story

Oct. 21, 2011

Rating: 2

I liked the leap of faith at the end. Especially, as many have said, that you could trust the words, and not end up in a "oh, well, one of you have to die"-ending. A little on the easy side, which made the story flow a little better than if you get stuck on the levels.

Tanooky Tracks

Play Tanooky Tracks

Sep. 29, 2011

Rating: 2

This was a fun game. It could have been a little harder, but the creative clues and actual logic behind the riddles makes it far preferable to puzzles with passcodes and space-logic, or those that just takes time to solve. Well done.

Fortress Magnus

Play Fortress Magnus

Sep. 23, 2011

Rating: 0

Decent game. I found it easier to survive if I didn't get more than the first four upgrades, since then the castle is fairly small, and I can dodge everything easier. But, if I have 33 achievements, why does it only show that I have 32 in the 34th one, thus making it impossible to get that one?

Deep and Blue

Play Deep and Blue

Sep. 04, 2011

Rating: -1

The meaning of life is not 42. That's the answer to the ultimate question of life, the universe, and everything. Also, neat, if simple, game.

Dragon Rescue

Play Dragon Rescue

Sep. 04, 2011

Rating: 2

I really like this kind of game, and this one isn't bad at all. A visible hitbox would help a lot, since it's guesswork trying to figure out if you'll get hit or not. A boss health bar isn't really necessary, and it works fine without. Your own health felt a bit too much in the beginning, and then I noticed very little improvement with upgrades. I'd like less to begin with, although the max was at a decent level. I would like a turn upgrade, or that the speed upgrades affects how quickly you can switch direction. With the boss battles where the enemy had two lasers and you had to stay inside, even with max speed it felt too sluggish to avoid hits. And with shooters, I really prefer gameplay aimed at avoiding rather than tanking damage. It's still fun to play. As a side note, I really like that it's possible to zoom the browser window, which isn't possible with many games. I also like that I could get full-use of my tiltable screen, since the playing area is vertical.

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