Unbelievable, why this game is about incredible fireworks, but does NOT have incredible GUI, scene transitions etc? It looks poor, even if it is not deep underneath.
So I saved all 4 of them, but according to multiple universe theory, that happened only in one universe, and there are thousands of others, where only one of them survived, or all of them died... etc. So that's just like a 1 to infinity win, isn't it?
I never had a girlfriend, so I will never understand this...
Maybe in future.
Neverthless, it is incredible, what you can do with only a little of light and bare cubes. No sophisitcated materials nor incredible particles.
The last scene is supposed to be a graveyard?
Beautiful minimalistic graphics. So minimalistic, that game looks more like windows phone thing, than Unity. You should take advantage of 3D given to you.
It is not 3D!
I thought there will be 3D cube that you could rotate. Clicking a group would remove all connected blocks of the same colour both on the wall AND in the inside making a hole.
Would not that be funnier?
You must not use old ideas.
Therefore you should never make a game about portals, or a Minecraft-like thing, or an mario-like thing.
I was said the only successfull buisness is there, where it is the unknown, absolutely new idea.
You should not post your new ideas, they will be stolen, just like it might happened to me.
To stop the object in 2D game from going out of the screen I use Mathf.Clamp after reading the Input, so that even if your position is off-screen, the ending Mathf.Clamp makes it back at the desired location before the end of the frame. Try it.
3 worlds are not enough to make this game. I would add some extra ones like the dark dungeons, where you don't see anything, but you have a torch in your hand.
And, you have a magician, don't you. Make him cast spells on you from time to time to create special effects like blindness, super speed or key inversion.
I made this with my own vehicle physics code *crappy* out of boredom