shortcut buttons, for example 1-att 2-def 3-run; and knowing the cost and benefits of upgrades at blacksmith and enchanter would provide easier gameplay. and slightly faster movement, or perhaps a choice of movement/game speed would be nice.
does completing all side missions (medal) mean gold stars for each and every one of them? bc i did complete them all, missing only a few golds. and again, does reaching wave X on survival (another medal) mean completion of wave X? for ex; i reached wave 20, died before 21 and failed to get the medal.
i suggest it should be possible to replace a lost npc, or refill a used health or replace option without going all the way back to their respective stations. just to have unlocked the stations should allow these options without the boring travelling.
i feel i have to agree with most of the criticism, but i still like the game enough to come back and keep playing. however, what irritates me the most is to have to go all the way back to replace a lost npc, or refill a used health or replace option.
for those who the game froze at the shop: i think actually it does not freeze. you probably have the max number of items which is 3. the game expects you to sell one you already have to make room for a new pick.
"The dark times has come! Monsters are occuping your kingdom. Send your troops to fight battles you need not vex yourself about with monster youll never see whilst you concentrate on the logistics of your tax collectors for an easy victory." sounds pretty accurate to me.
among the pixel mayhem of the fight, most of the time it is not possible to see if an enemy is yet dead, let along the red revolving razors coming towards you to ensure a swift death and another boring replay
being a guy even i dont like the implications in the story; i am really curious as to what women think about it: (probably not remembering most or missing some) that women are dumb or overly ambitious or slutty or being unable to hold their own against self asserting men; and that giving up her desires to be true to a man is the recommended choice of life. from another perspective; (assuming it was a man; otherwise its even less hopeful) i cant help but wonder who is married to or going out with the guy who made the game.
i hope, when the badges are being added, the dev takes into account all the negative feedback on the game's achievement system being designed on rushing; and develops non-rushing badges.
tbh, i dont understand why i change elements or defensive powers after boss fights. at first, i thought the elements combined to add up for a more powerful effect; but not so sure anymore, probably not so. perhaps its just a preference. could anyone clarify?
it is rly a bother not to be able to see which enemies lie after a few upcoming tiles. perhaps if there were a hold and drag functionality to see a little further...
i think some item functions lack clarity: the ring of vitality reads "a ring that increases hp. healthy citizens make a strong nation"??? so does it increase only paladogs hp or also that of the units? same goes for the ring of regeneration; "a ring that slowly recovers hp even without the heal mace." whereas, other item definitions are quite clear cut; ie. the heal mace; "mace that heals paladog and nearby units."
One question, in which part of the game you die and the game crashes? I need to fix that.