i really love this little game with great potential, which i hope can be realized in the future. there are only a couple of suggestions i can add to the others: 1. a map feature would be nice; although it currently feels redundant, it will come in handy when the game incorporates much larger maps in the future, which i sincerely hope. 2. i would like to assign shortcut keys to weapons to allow me to easily switch between them as needed; such as 1-staff 2-bow 3-greatsword 4-sword&shield.
why does the quality of draft players significantly degrade over seasons? is it intentional and meant to increase difficulty? if so, it doesn't; just forces one to play more safely, hence grinding. besides, finding good players or at least players with high potentials is one of the biggest factors that make the game fun. i haven't had a 3* QB for three seasons. =/
i might just have gotten stuck: the way to the stairs down is blocked by several mushroom and as a warrior with no projectile weapons and no way to obtain any in the upper levels, i can't figure out a way to get past them. in rf2, one could walk right on top of them if need be, if i am not mistaken, no?
the game does not award the last achievement (i.e. living among the sheep) which i am sure i completed before. the dog just lies with the sheep forever without the game ending.
does the maximum number of a particular card in deck (6) other than pillars/towers not apply to sanctuary? the opponent just pulled 9 sanctuaries on me. if there are such exceptions, which ones are the rest?
i shall flag this game due to the devs discriminatory attitude toward geographically challenged americans. (come on! discriminating jokes are always the funniest, arent they?)
neat little game. only if it hadnt been a multiplayer with in-game purchases, i might have played. as community reaction against these greedy devs builds up, hopefully we shall be able to rid us of all of these dollar jingling games.
basically the same as the soccer version although the hockey version felt much simpler to me. getting a flat puck over the opponent's head and in between the posts is easier than a bouncy football. however, in my opinion, item effect durations need to be decreased; it is just not possible to fail to score when the opponent is under an item effect. in the soccer version, it was quite possible to fail to take advantage of an item effect and get punished by conceiving a goal in your net, which added to the challenge the game presented.
i would appreciate a higher difficulty setting and the implementation of a special attack. i am not a big fan of purchasing equipment so i am satisfied with the upgrade system but the game is in desperate need of variety although it does set the basis for a pretty decent game with some improvements.
just close the park.