how about some statistics? i would like to know how many bosses ive killed so far to calculate how many more i need to get to 500. so far i am only aware ive played some more after getting the 200 kills award, which is still quite vague.
is the name of the medium badge (trophy rack) to this rather poorly made and sexist excuse for a game an unfortunate coincidence or a deliberate pun? have the badge makers been hypnotized by the jingling rack of the witch along side apparently most of the male populace on kong?
why is the save lost once the game is finished? what if i just wanted to replay the boss fight? i think the option to delete a save should be left to the player, esp. with three save slots and all.
if one feels inclined to grind through the last few level ups like i do, my opinion is that the fastest way to get some quick xp is to replay the eriford level, the one with the rock elemental boss fight, at monster power 10. it seems to be the shortest fight with a reasonable amount of xp.
i feel obliged to say, statistically speaking, i am getting way too many normal items for a guy with a skill that says 90% uncommon and 50% rare item drop rate.
an absolutely poor move by the ai: with the thief, warrior and witch slots full, the ai played the necromancer and got the witch from the past which made me think the only other card in his hand was the ranger (correct assumption btw). i didnt have a witch in play or in my hand or a warrior to save the day. knowing i was in for an inevitable defeat i played the thief, to which the ai responded by discarding the ranger from his hand, thereby forfeting certain victory. apparently the ai favor the witches way too much.
i would not want to support a developer who does not refrain from adding a "more money" button that after a few clicks links to his website. i feel i have to emphasize i value honesty.
requires a mute button for player interaction. the very limited options for how one can express himself in no way provide proper means to communicate with those who are actually willing to do it positively, yet still allow trolls to harrass other players or spam the game. failing to have a proper conversation with decent people, my preference would be to mute all player interaction for a little quiet and peace.
im not against developers being financially rewarded for their games. yet i cannot help but go "yay, no sponsor ad; goes right into the game with a single click!"
if your team of felines has too many / strong melee fighters, in the final boss fight, they kill the minion hordes and rush off the screen past the boss before he can get off his throne leaving your ranged fighters at the back to face the boss alone. a moment later you can hear their death meows in the distance.
how is the xp calculated? standard for an enemy? number of tiles clicked? party lvl vs enemy lvl? should we try to take on as higher lvl enemies as possible or just patiently grind for xp?
as far as i understand, the outside areas, both north and south, are basically survival modes. it does not affect new areas being available or game progression.
is the size and therefore the difficulty of the incoming hordes in tower and mine upgrade missions effected by whether or not you have upgraded the tavern and if so the number of guards trained? if you do not train any guards, the enemies in tower and mine missions seem to me to be in smaller amount. am i correct or am i just making a poor observation?
something interesting happened: i refused to stay at an inn and heal, so the game kept popping inns one after the other with the blacksmith, the enchanter, a chest, etc; and i ran into an enemy only after passing 10+ inns. was quite advantageous for my character; just used a potion after meeting the enemy and found some cash and upgraded until then.
We're also not against the idea of being financially rewarded, so you can donate on our website! For $6 or more you'll even get the soundtrack ;)