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Arindel's Comments

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Idle Raiders

Play Idle Raiders

Sep. 09, 2015

Rating: 5

Priest idea#3. Perhaps make a priest type (based on item or book equip) that heals a % of overall health. Thus, if the priest is not being hit the heals are stronger, but as health dwindles, heals are less powerful. Kind of an all in.

Idle Raiders

Play Idle Raiders

Sep. 09, 2015

Rating: 5

Priest idea#4. Shadow Priest (based on equipping a book or item) that doesn’t have the priest cast heals, but attacks for damage and a certain % of the damage inflicted is applied as a heal to a heal target.

Idle Raiders

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Sep. 06, 2015

Rating: 3

I'd like to see what items have been recently picked up (by my NPC) and where they were found. doesn't have to be maintained over sessions and can even be short (last 5 or 10).

Idle Raiders

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Sep. 03, 2015

Rating: 4

It's good to see items dropping to help with resource (rage/mana/focus) and I can only assume that crafting (future release) will help make the npcs (read priest) more effective. Some notes and thoughts from the dev would be appreciated for those feeling the game is a step backwards (it is, but it seems short term until the next release)

Idle Raiders

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Aug. 31, 2015

Rating: 2

I'll say this raids are seriously challenging. almost impossible to do any healing, so I'm not sure what the plan was for this release and can only assume .40 is where it comes together.

Idle Raiders

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Aug. 31, 2015

Rating: 0

Updated 8m ago

Idle Raiders

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Aug. 28, 2015

Rating: 2

Answered my question (Venom Alchemy drop from Dead Forest cubes), Frostbolt (ox)/Fireball (wolfmen) from Raid 5

Idle Raiders

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Aug. 28, 2015

Rating: 0

Anyone know where the frostbolt/fireball/venom alchemy books drop?

Idle Raiders

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Aug. 13, 2015

Rating: -1

adding to comment below: XP would increase with health and the area would reset when you move away (back to base or another area).

Idle Raiders

Play Idle Raiders

Aug. 13, 2015

Rating: -1

A thought for the farming areas. After a certain amount of kills, the creatures get stronger and the rewards slightly better. You can have the relationship be linear, or make the gold increase at half the rate of toughness (so you get more gold, but work harder for it)?

Idle Raiders

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Aug. 13, 2015

Rating: 0

Has anyone tried to take 1 character and level that 1 far above all the others? If so, what was the effect (and I'd try fighter if I was to do this).

Pirate Clan

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Aug. 13, 2015

Rating: 2

@KANOAPPS, the comment got moved up into the "BEST" section above (for Kong comments).

Developer response from kanoapps

Thanks, I replied to the message you left on our wall. Apologies for missing it.

Idle Raiders

Play Idle Raiders

Aug. 11, 2015

Rating: 0

@HollowedHearts. There is a merchant in the lower right corner that sells the extra slots. An item will appear in your inventory (after purchasing). You have to use the item from your inventory to add the slot.

Pirate Clan

Play Pirate Clan

Aug. 09, 2015

Rating: 3

Devs had a good track rate of responding to comments, until my last one...

Developer response from kanoapps

I don't see a previous comment from your in this list, apologies for missing it. What was it about?

Idle Raiders

Play Idle Raiders

Aug. 01, 2015

Rating: 1

It strikes me as odd that when I raise my character levels, they don't seem to be able to get as far in the arena. But, I look at it as a problem to solve to understand the system.

Pirate Clan

Play Pirate Clan

Jul. 30, 2015

Rating: 6

What can we "Kongregate" users do to gain inner circle captains (as this game isn't in high use)? I've tried for awhile, but can't seem to get to a competitive field with people around my character level who seem to have double the number of captains.

Idle Raiders

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Jun. 25, 2015

Rating: 3

SpellBook idea: PUSH - moves everything within a X radius to be pushed outwards from the caster. radius is small and probably the size of a single unit. the unit will be moved X*5 away from the caster. At this point it needs to re-engage a player or can come back to the original. Can be cast once every 60 seconds (maybe more after testing).

Idle Raiders

Play Idle Raiders

Jun. 23, 2015

Rating: 10

in the arena, one reason some units get attacked/killed is because my warriors are pushing them to the front of the fight. any way to change the AI on this and keep the priest/archer at range or allow the warrior to go around?

Idle Raiders

Play Idle Raiders

Jun. 22, 2015

Rating: -2

Enhancement to Taunt. Have it target the enemy furthest away from the source or lowest hitpoint? honestly, I've tried to use it but didn't see any effect (though maybe it could be tied into a suggestion below so we could see how it works).

Idle Raiders

Play Idle Raiders

Jun. 22, 2015

Rating: -3

Priest spell idea: Be able to have a spell with a low % chance of being cast during a battle that will resurrect a fallen ally (priest only). Dynamics would be tricky, but a straight base % might be alright. Say 5% chance with a potential cast every 30 or 60 seconds. Low (spell) book drop rate.

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