Priest idea#3. Perhaps make a priest type (based on item or book equip) that heals a % of overall health. Thus, if the priest is not being hit the heals are stronger, but as health dwindles, heals are less powerful. Kind of an all in.
Priest idea#4. Shadow Priest (based on equipping a book or item) that doesn’t have the priest cast heals, but attacks for damage and a certain % of the damage inflicted is applied as a heal to a heal target.
I'd like to see what items have been recently picked up (by my NPC) and where they were found. doesn't have to be maintained over sessions and can even be short (last 5 or 10).
It's good to see items dropping to help with resource (rage/mana/focus) and I can only assume that crafting (future release) will help make the npcs (read priest) more effective. Some notes and thoughts from the dev would be appreciated for those feeling the game is a step backwards (it is, but it seems short term until the next release)
I'll say this raids are seriously challenging. almost impossible to do any healing, so I'm not sure what the plan was for this release and can only assume .40 is where it comes together.
A thought for the farming areas. After a certain amount of kills, the creatures get stronger and the rewards slightly better. You can have the relationship be linear, or make the gold increase at half the rate of toughness (so you get more gold, but work harder for it)?
@HollowedHearts. There is a merchant in the lower right corner that sells the extra slots. An item will appear in your inventory (after purchasing). You have to use the item from your inventory to add the slot.
It strikes me as odd that when I raise my character levels, they don't seem to be able to get as far in the arena. But, I look at it as a problem to solve to understand the system.
What can we "Kongregate" users do to gain inner circle captains (as this game isn't in high use)? I've tried for awhile, but can't seem to get to a competitive field with people around my character level who seem to have double the number of captains.
SpellBook idea: PUSH - moves everything within a X radius to be pushed outwards from the caster. radius is small and probably the size of a single unit. the unit will be moved X*5 away from the caster. At this point it needs to re-engage a player or can come back to the original. Can be cast once every 60 seconds (maybe more after testing).
in the arena, one reason some units get attacked/killed is because my warriors are pushing them to the front of the fight. any way to change the AI on this and keep the priest/archer at range or allow the warrior to go around?
Enhancement to Taunt. Have it target the enemy furthest away from the source or lowest hitpoint? honestly, I've tried to use it but didn't see any effect (though maybe it could be tied into a suggestion below so we could see how it works).
Priest spell idea: Be able to have a spell with a low % chance of being cast during a battle that will resurrect a fallen ally (priest only). Dynamics would be tricky, but a straight base % might be alright. Say 5% chance with a potential cast every 30 or 60 seconds. Low (spell) book drop rate.
Thanks, I replied to the message you left on our wall. Apologies for missing it.