Higher Campaign levels are challenginf because you have to redefine you strategies. But, it seems I am reaching a theoretical limit and it'd be helpful to see the production rates (Energy/Metal) for he NPCs so we know what we are up against. I'd even be ok if this translated to pvp as well (though it'd be best to keep that an unknown unless using some type of spy aux).
In the level 20's are Green/Red bosses possible? if not, how do you effectively defend or go on offense to beat them? Boss has 4 caps and 6 mediums to my choice of a naval yard or starport. Maybe we should start with 300 metal or have better production or are we not suppose to go up against these guys and keep restarting until we get once that's doable?
@cwwallis. System stability seems to have been reasonably good this week. Hopefully that was a result of the work you did (or were planning to do) this last weekend.
@inthanon1150. Unfortunate on the metal, but seems to happen all too frequently. The good news is you go the yellow boss. For me, that seems to be the easiest boss to beat, then maybe electric-green. The rest all seem unbeatable (once again to me with the units I have).
Oh that really hurts. One of my better Corvette units is sold? I was making and selling units and while I was being very careful, something must have happened because the good unit is sold and the one I wanted to sell is there. While I feel confident, I didn't select the wrong unit I have to admit it is possible. So here's my suggestions (1) Allow us to lock units to prevent their selling or (2) at a minimum, show us the unit again on the confirmation dialog (Yes/no) when we decide t to sell a blue/red unit.
First I'll offer a solution. Please change the logic on the boss map setup. Perhaps a bit more space similar to a flank map, but no middle mob (Just us and the boss on the ends). Reason I state this is that I'm getting a bit fed up with the bad setups. Most of the time I either get a single 500 metal asteroid or my asteroids are located within the Bosses laser/missile strikes. I'm not even going to ask for fair resource generation at this point (even if the boss has 3 running caps before I can get my first one up and resourced. I'll accept that challenge, but need to be able to harvest metal to fairly compete)
I thought it was awesome when I got my first Ragnarok. I ended up deleting the base right after the 3rd one launched. It might be effective in certain situations (Ragnaroks/Mjolnirs)? But it caused as much harm as it helped.
to further clarify the point below. The faction/team would have items either copied or permanently removed from players to the team structure. In my opinion it would make greater sense to have them permanently moved, though they can not be moved back to players. Then there has to be some type of reward for winning (leader board, credits, platinum) and maybe some type of fee to enter the contest as well. Maybe the maps are always the same, that way people can build on their strategies and plan resource usage (and each side gets the same number of asteroids, ...) Could easily expand upon this by allowing certain build orders (like miners/exhumers over extractors...)
Comment regarding (1) Being able to retain a larger player base. An obvious choice would be to have some type of gui;d/faction that would allow players to team together. Naturally this would involve some type of ingame chat system for team members, but how can it be effective. People have mentioned multi-player battles which is always good, but not sure about the coding involved. Another idea would be to be able to have the faction contribute ships to (player-like structure) and that structure battles other teams. It can either be a manual match or maybe have it completed AI-driven with a daily ranking of all teams battling other teams. Then you could watch the matches (assumes the seed RNG would play the same every time).
We should probably start making constructive comments that can accomplish the following: (1) Being able to retain a larger player base, (2) and this one is tricky. Some means of making players want to put real money into the game. I'm not advocating Pay to Win or Pay Only Content, but some effect that makes people want to pay to move advance themselves faster than normal play time allows.
@Leafy2690. Green/Infection seems to be the easiest mob (for me). I usually start with (assuming 500 energy), 3 generators and 1 micro laser close to starting base. I then add micro lasers at the extreme range until they can cover the enemy ships/fighters. Then it's all about metal and getting to my carrier. I use 2 carrier racks and have a Corvette with freeze/saphhires. That's pretty much end game. Worked well with just the single medium, but I like to use the Naval Base version nowadays.
Should I feel proud that the level 11 boss got to 8 capital ship buildings before I was demolished? Or how about the fact he got 5 capital buildings off of a single small asteroid. I like the challenge of the boss battles, but there has to be some sense of fairness here (or the perceived ability to progress through the campaign). It's a great game, but the unbalanced nature of the bosses is probably (in part) why the user base drops off so quickly.
Level 11 Boss (Green): How do you defeat a boss who is (1) right on top of you with lasers/legions and (2) you have 1-500 metal asteroid in your area? if (3) the boss doesn't conform to resource generation rules?
the Naval Yard is definitely very powerful. might be a better idea to have it deploy one of each medium you have selected for your inventory (for a total of 3) and double the resource cost of the highest required unit? I have corvette + sapphire/20%fire w/freeze is quite nasty 4 at a time.
Enhacement idea: Would it be easy to add a waypoint to a fighter/medium/capital generator/base? When the unit gets built it moves to that location before the AI takes over? Though you would have to let it potentially use weapons (or not) on the way to the location.
@definfikriaddy. Goliaths are definitely trouble. But it may not be the trouble of the AI having them. I think the issue is that the AI can create them far quicker than us. At level 9, the AI can easily have a capital ready before I can and they usually have 2 mediums out first. I can get 1 medium in there around the time they get their 2nd, but I have no chance of getting a cap it time for it to help.