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Arindel's Comments

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Idle Raiders

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Jun. 22, 2015

Rating: 0

Idea: Would like to be able to see who is doing what type and how much damage. Maybe a modification of the critical hit system with different color codes for damage/type. And possibly options to Not/Show them by unit (for fine tuning our team)?

Idle Raiders

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Jun. 20, 2015

Rating: 1

is it me or did the Frozen Coast raid seem to get easier (last day or so)?

Idle Raiders

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Jun. 15, 2015

Rating: -6

Blood Swords don't seem to drop from the Dawn Throne room anymore?

Idle Raiders

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Jun. 15, 2015

Rating: 0

I know it shouldn't feel good, but it does. Finally beat the Frozen Coast.

Bloons Monkey City

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Apr. 28, 2015

Rating: -5

If you are going to change event rewards, after the fact, perhaps you could clear where we've been marked. I rarely get ahead, but for some reason I rocked it and now I have little to nothing to show for it as I've been checked off (but didn't get any packs as they were added after progress).

Bloons Monkey City

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Jan. 27, 2015

Rating: 15

I just wanted to point out, that Merry christmas has been over for awhile. I even paid all my credit cards bills off from x-mas gifts I gave away. :)

The Enchanted Cave 2

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Jan. 22, 2015

Rating: 4

I thought I bought skills, but no idea how to use them. Not intuitive how to add them to your bar or use them.

Obliterate Everything 3

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Jan. 16, 2015

Rating: 1

Just started using FY, seems to be the only way I can compete with Orange (in campaign). As an example, I created 2 reactor and 3 miners (3xRof). He had 2 Goliaths up and moving before I could even get to 300/200 on resources. 1 reactor/4 miners allowed me to get FY up and running (though the AI tends to only create medium at that point)

Bloons Monkey City

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Dec. 28, 2014

Rating: -7

Figyred that I would post that my CT time has come back. Most be some type of glitch that fixes itself after some type of server check. Relogging didn't fix the initial problem, but 9-10 hours later the stats seem right.

Bloons Monkey City

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Dec. 27, 2014

Rating: 0

Any reason my CT time held dropped down to zero? I was about to take the lead in total time for my map.

Pirate Clan

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Dec. 09, 2014

Rating: -6

Game seems unplayable for new players due to the need of having captains. If the player population base is down then so would captains (other than favor points which isn't viable)

Obliterate Everything 3

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Oct. 16, 2014

Rating: -3

@695 I should have put that as my (F) below as I had the thought. The ability to potentially purchase any rewards not collected from parts of the map not completed (so if there was a hidden or tough ed, you could still purchse for credits or plat if it was blue/red)

Obliterate Everything 3

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Oct. 16, 2014

Rating: 3

For campaigns it'd be nice to have some features available (perhaps based on the campaign level you are in?) for players. Some ideas I have. (A) The ability to preview your map (B) The ability to alter your starting location [maybe up to so many spaces away from start you pick or some other manner -- you decide] (C) ability to know opponent type (D) Ability to change armory before fight starts/units get placed (E) Ability to drop a 1 small asteroid within field or maps allowing for 2 to be in range of players base [As high level maps with a single small asteroid are practically impossible -- maybe that's just me] (F) I could go on, but you get the idea

Obliterate Everything 3

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Sep. 08, 2014

Rating: 8

And to clarify the comment below. Yes, I'm a whiner :D, but I will get a good red corvette some day despite the odds or (potential bug -- though it's probably just bad luck).

Obliterate Everything 3

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Sep. 08, 2014

Rating: 9

Thanks for that elemntalz. If I take you number, then a person has basically 26/27 chance of not having 3 (which is 96.29% chance). If I raise that to the 190th power (as I got my first red on attempt #110, so it's been 190 more attempts since a red). That means the odds of me not getting a red goes to .077% (that's percent) chance. Which means that's less than 1 in 1000 attempts. That's some bad luck, but I do admit I do get reds with other units at what would appear a more normal (or better) rate

Obliterate Everything 3

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Sep. 07, 2014

Rating: 8

My relationship with Corvettes is not a happy tail. I only started keeping track of quality (1-2-3 affixs) after I had purchases 73. For a total of 300, I have only crafted 1 red corvette (and it was a waste). Of the 227 I did track, 18 were blue, 1 was red and the rest were green. Assuming my ratios were equal across the missing 300, i spent a total of 321,600 credits attempting this futile upgrading :). But, i do have some nice other ships so hopefully my luck is there. Hopefully all your luck is better than that.

Obliterate Everything 3

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Aug. 31, 2014

Rating: 0

ah more time to do my research. I'll join back up if/when there's an update. but, I have to say it's been loads of fun (until it wasn't). Though, maybee I should give pvp it's proper due. I just hope you find a way to keep people interested in playing (and by people, I mean enough that keeps MP busy and gets you some well earned money. sorry, I could only donate so much -- for now).

Obliterate Everything 3

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Aug. 27, 2014

Rating: 5

Has anyone in campaign mode (level 20+) come up with a good way to play orange (even on duel mode)? He'll have 2 mediums and a cap as I get my first yard and that's really no defense against his 2 more caps that will quickly follow. Can't play defense unless we have units that can target others (like void lance only shoots at caps -- if present)

Obliterate Everything 3

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Aug. 21, 2014

Rating: 13

If the bosses aren't going to conform to a reasonable scaling, then maybe our technology could scale as well. Perhaps items like supply (25 metal to start) could scale for us as well. Cwwallis, you'd understand the formula better than I, but maybe along the lines of an additional amount every 10 levels? so, at level 10, you could get 50 metal, level 20 get 75m, level 30, 100m (and maybe only for bosses and not for regular campaign battles)?

Obliterate Everything 3

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Aug. 21, 2014

Rating: 8

To back up prohvus's point. I had a level 23 red boss battle recently where I thought I stood a chance as the boss only has 2 small asteroids within easy reach. I was thinking they had at most 1000 metal to deal with, but I was wrong. 1 asteroid was untouched and another was 75-80% mined and they had 6 capitals with ships flying. I was able to get 1 station and was close to a 2nd. That would have cost me atleast 2100 metal (assuming the cap ship only cost 50 metal) and they did it on less than 500 metal.

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