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PHONEQUEST: A Game About Making Friends Online!

Play PHONEQUEST: A Game About Making Friends Online!

Jun. 21, 2020

Rating: 0

Worked for me.

Maptroid

Play Maptroid

May. 20, 2020

Rating: 1

In one of the purple areas, there is a text which has a typo. In the first sentence, it says peronal rather than personal.

Idle Arzath Revenge

Play Idle Arzath Revenge

Jan. 17, 2020

Rating: 0

A minor inconvenience, but after you die the upgrade dropdowns reset. It would be nice if they stayed as they were (collapsed/not collapsed).

Developer response from BarShoul

Good point :) I will look into it.

Idle Pins

Play Idle Pins

Dec. 22, 2019

Rating: 56

The Auto Alpha spawner definitely makes it feel a lot more satisfying when returning to the game.

Developer response from Arkshija

Yep, I also plan to add some upgrades to improve it and spawn Beta instead Alpha. Not cheap ugprades!

Idle Pins

Play Idle Pins

Dec. 21, 2019

Rating: 9

Overall the game feels slow. The pacing towards each unlock seems fair but the unlocks themselves aren't that exciting. You unlock the season pass long before it's useful for anything. The 1st form makes epsilon/delta feel useless. The 2nd form feels worse because you don’t have that extra pin to take damage. This feels necessary because when trying to advance through enemies nothing lives long enough to damage the enemy. I get the idea is to hang back and collect resources/wait for pins to level up and get strong enough to push forward. It takes days to get a meaningful advancement. If you leave it you aren't going to get the pins you're supposed to get from defeating enemies. Every part of this game seems to be working against every other part of this game. You need to get a clear idea of how each part of this game wants to work together, how your players play your game and what you want them to get out of it. Hope this makes some kind of sense and good luck with your game =)

Developer response from Arkshija

Thx for the feedback. Yep is not a fast game. Later you can unlock tank, heal pins and some features that help you to survive longer. It do not take so many days to progress, players are already on Season 2 or 3 in 4 days. Also I did some updates with features to help starting players and make the start much faster, doubled materials dropped on early stages, enabled the autocollector from the start and added a spawner that gives alpha every 10 minutes without using chikara. I will keep improving it ;)

Monster Killer Clicker (Alpha)

Play Monster Killer Clicker (Alpha)

Nov. 17, 2019

Rating: 0

Escape doesn't seem to bring up a pause menu. If you push it, it deletes your progress after clicking.

Developer response from KXK11

Known bug, will be fixed next update.

Idle Stupidity

Play Idle Stupidity

Nov. 11, 2019

Rating: 1

Decided to leave this open in a tab and found out it does having an ending which is a nice touch. I get the idea that you don't like idle games. So what is your aim when creating/playing games?

Developer response from FireHawkSoftware

6 actually, depending if you retire at 65 or work until you die and how much money you make. One of them is a true ending the others are sorta prestige-like. I play a lot of idle games but I also don't like them, its sorta a love hate thing. I guess what I don't like is that they end up looking and feeling more like a work application than a game. Some have really nice art which is nice, but some are just buttons. I wanted to make an idle game that didn't LOOK like an idle game and also didn't take itself seriously. When creating games sometimes I just want to make something to learn from it, I always hope at least someone is entertained by it. I think I strive to one day make something that feels unique and special in its own way. I certainly don't feel I have done that yet in any of my games, but maybe some day.

Goo Ball Madness

Play Goo Ball Madness

Nov. 11, 2019

Rating: 1

210 goo (Did I miss any?) and 2 hours 41 mins and 37 seconds. Would be nice to have total time played displayed somewhere. Also, each level should show how much goo there is to collect in it. A button to rest to checkpoint would be nice as I got stuck under an ice seesaw at one point and had to restart. The only other bug I encountered was sometimes falling through the wood pipes. Love the various mechanics that you came up with that makes for challenging but fulfilling gameplay. For the longest time, I thought that unfinished meant that you had not finished building/polishing the levels (rather than not having beaten the level yet). All this game needs to be great is some polish. Like some kind of story/reward to work towards through the levels. Also, another important thing is to have an ending. Even a simple one helps like congratulations on beating every level. Thanks for the fun game.

Pawnbarian

Play Pawnbarian

Nov. 09, 2019

Rating: 1

Love the game. Using chess as a base makes it very intuitive. The more original effects can be a little harder to work out. I think it would help more if rather than just having text explanations if you had simple animations. Like for nimble have the pawnbarian move into it vertically and have the goblin move away from it, then similarly for diagonal movement. Then show the vertical/diagonal attacks when it's against a wall. Also, some kind of indicator on the goblins which show on the board how many dodges they have left would be nice. Would love to see where you take this game next.

1BIT CASTLE

Play 1BIT CASTLE

Nov. 02, 2019

Rating: 1

I like the art style but can't say I enjoy the game too much. Having to click the hearts to get blood is a bit annoying and means I can't keep the game at 4x/2x speed (Although you can only have it this fast when you are doing well). There also doesn't seem to be that much to work towards. If you screw up the placement of units and miss blood it doesn't seem like there is much you can do to save yourself. Mechanically the game works it just needs some balancing and a goal to work towards.

BlightBorne

Play BlightBorne

Sep. 18, 2019

Rating: 1

Really enjoyed the game. Interesting story, would be nice if there was some kind of journal/board that could fill with information. This would make it easy to read in one place and give you an indication if you missed some. The upgrade symbol would indicate there was an available upgrade when there wasn't one. This only started happening after I maxed one of the attributes. Look forward to your future games.

Developer response from soetsutakiwasa

Gotta see what's the issue with the upgrade icon. Thanks for playing the game and the feedback, it is highly appreciated. Looking forward to implement all the new stuff in the future versions. Hope you enjoyed the game.

Incremental Adventures

Play Incremental Adventures

Aug. 30, 2019

Rating: 1

The cleric sometimes heals heros when no damage has been dealt to them.

FoxBot

Play FoxBot

Jun. 15, 2019

Rating: 7

Nice game, though the level design could use a little work. After each checkpoint, it feels like your playing a different level. Which would be fine but the difficulty curve is all over the place. Which causes the pacing to be a little stop-start as you adjust to each section.

Scrap Arms

Play Scrap Arms

Apr. 15, 2019

Rating: 1

Is the fight with the bishops meant to be winnable? I died to them and just got stuck with a black screen.

Scrap Arms

Play Scrap Arms

Apr. 15, 2019

Rating: 0

There's a mistake in the dialogue when the kids get rescued. The locket is said to be Efas mums locket rather than Karens.

Developer response from BigBossErndog

Thanks for spotting that :)

Labyrneath II

Play Labyrneath II

Apr. 13, 2019

Rating: 1

Loved the game, thanks for making an amazing sequel.

Progress Fight

Play Progress Fight

Apr. 01, 2019

Rating: 0

An option for auto locking when an uncompleted quest monster is reached would be nice.

Developer response from TotallyNotAViru5

Done

Progress Fight

Play Progress Fight

Mar. 31, 2019

Rating: 3

A counter of how many monsters you need kill for a current quest on the main screen would be nice.

Maggot Diorama 2

Play Maggot Diorama 2

Mar. 25, 2019

Rating: 1

The anvil seems to just get in the way. Love the game otherwise.

Idle Harvest

Play Idle Harvest

Mar. 09, 2019

Rating: 1

Being able to read through the old dialogue of your friends would be a nice feature (and help out those players who got to read the placeholder text).

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