Not too bad, but really short. Few things. Exiting a shop screen shouldnt reset the main screen, you should come out where you went in. Its tedious to scroll over to cut logs, then scroll all the way back over again to sell the planks. Too few upgrades, made the game really short, i skipped all the "tools" right to the chainsaw, and never needed the laser cutter. By the time you get a couple workers in the "business" you never need to click a tree again.
I have had other players give me feedback that the beginning of the game was too slow and tedious, that's why I added the golden logs. As of right now I'm trying to find a happy medium that that doesn't require too much grinding but isn't too fast but thank you for the feedback. As for the business I made it that way to simulate progress, as once you earn that much money you shouldn't have to be cutting trees anymore but maybe I'm wrong and I should incorporate a few upgrades to make cutting trees still a valuable asset later in the game.
Awsome. Play all afternoon, set a bunch of high scores, get past sector 73, on my way to 80 for containers. Come back a few hours later and BAM, game is reset. Way to go.
What browser do you use? I'm using html5 local storage for save, didn't have problems while testing. Seems to be storage\cache issue. For now please use import\export if you want to play :) And please let me know if reset happens every time, i'll try to search myself for a cause.
fun game, not too bad. Only bug Ive run into is sometimes when I click too fast (especially if minebots are on the node as well) then it takes a few seconds for it to refresh. Almost like it gets stucks. No idea if thats broken or intentional, but its very annoying.
Flagging game. Necroing games should be discouraged just like necro posting in old threads. Noone wanted to play this P2W crap 3 years ago, we certainly dont want to play it now.
Love it. Has all the basics of an idle clicker game, done well and very polished. Unique atmosphere with the sci-fi gun theme instead of copyinig all the "hero" themes. And amazing and very relevant soundtrack. Well done.
Game flagged because I cant give it a negative rating. We dont need more of this crap on Kong. And why am I paying for K+ just to beta some Asian Pay to Win MMOs and crappy Facebook Pay to Play ports. Shape up Kong.
Very impressive comment, but what abou arguments? ALL game play content is available for free. The locked puzzles and quests will be unlocked as the player completes the corresponding main episodes. If a player wants to play these puzzles and questions immediately the player can purchase IAP and play them immediately. We dont use those crappy hard pay walls and othe unfair greedy mechanics. As for "energy system" I have described it in other comment below. The game is not perfect but we worked hard and we hope you enjoy playing.
Somehow after returning to the game today, my repair is not working. The upgrades are there, it says 515/s and I was on A-11. But even on A-1 I still take damage and die. Like the upgrade reset, but still shows.
Fun game, but I hate the Deaths acheivement. Why should I have to commit suicide 5k times to grind out an achievement instead of playing to win and have fun?
First 2 workers are completely useless they dig so slow. Would be better if they upgraded as you unlocked more. 1st worker digs at 1 speed. 2nd worker they both dig at 3 speed. 3rd worker they all 3 dig at 5 speed, etc.
Clicking gold is the only one that makes a difference. Army and Tech clicks are both so small they may as well not even exist. Im sure this is meant to prolong gameplay, but theres no reason for the function in its current form.
Changed my rating from 5/5 to 1/5. I gave allowance for it being alpha/beta early on, but those no longer are excuses. Too many bugs, lag and broken game mechanics, plus alot of "missing" content. Updates are very slow. And the only real content additions since beta has been pay to win features. Game has gone downhill fast and I dont see the Devs caring about fixing it.
not sure if its been said already, but even if you played the whole game with WASD, once you are in the "heart" cave, you have to use arrow keys to move around.
Not much instruction or meaning to it. Why is there a timer? Why am I collecting coins? How come I step on some blocks and it gives me points? None of these things are presented to you in the game or tutorial.
Is this a stolen game? Or is 109studio the same as Animoca? Game already exists https://play.google.com/store/apps/details?id=com.bluemoon.google&hl=en and facebook page: https://www.facebook.com/MoonQuestGame
I have had other players give me feedback that the beginning of the game was too slow and tedious, that's why I added the golden logs. As of right now I'm trying to find a happy medium that that doesn't require too much grinding but isn't too fast but thank you for the feedback. As for the business I made it that way to simulate progress, as once you earn that much money you shouldn't have to be cutting trees anymore but maybe I'm wrong and I should incorporate a few upgrades to make cutting trees still a valuable asset later in the game.