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Project Wasteland 0

Play Project Wasteland 0

Oct. 30, 2010

Rating: 0

While I haven't played Fallout, so I can't say exactly how similar this game is to that, I think this game could be a very fun game. However, it still needs quite a bit of polishing before that happens. There are several times when the game freezes, usually (for me) when one of the raiders randomly walks off the screen. Controlling multiple characters would be a nice addition, and at least and explanation would be nice as to why you have to ally with the raiders and then suddenly kill them. Obviously, I love the main character, and I think anyone who wastes their time complaining about him, when you can't even see him for the vast majority of the game, needs to quit being a troll and a hater.

Bunny Flags

Play Bunny Flags

Oct. 10, 2010

Rating: -5

When you reset your talent points, the locks on the locked talents do not reappear (though you still cannot select them). Also, another idea to appease the EXP-gainers: Perhaps earn one skill point per level per every ten levels, so one point per levels 1-9, two points per level 10-19, three for 20-29, etc.

Bunny Flags

Play Bunny Flags

Oct. 10, 2010

Rating: 0

Extremely awesome game; much better than the first one, which was already awesome. I have a couple suggestions: The projectile-firing enemies should not try to shoot you through walls; the rocket launcher sometimes shoots between barricades (which just isn't fair); when advancing to the next wave, the wave time marker seems to just jump ahead some arbitrary distance, at least late in the game; the wave time marker does not always trigger the next wave just by passing the line; personally, I think that at least the latter three towers should be talent-locked like the latter four weapons, mostly because even on Challenge, the towers can make the game disappointingly easy without being an Engineer; I would really like to see more achievements (they might help a bit with the whiners about the slow leveling); and, finally (for now), probably not in this game, but if you plan to make another, I honestly believe you guys could have some simply epic multiplayer, so consider that.

Monster Slayers

Play Monster Slayers

Oct. 09, 2010

Rating: 1

Oh, and also, units that don't focus on pure damage output (like the Priest or Legionnaire) don't level up nearly as quickly as units that do (like the Assassin or Fire Mage). I think units should all earn equal experience at the end of each battle.

Monster Slayers

Play Monster Slayers

Oct. 09, 2010

Rating: 0

Wonderful game, though I have one change I think would make the game better: Resetting a character should not reset his experience level. Beyond level 20, doing this to any one character would make him permanently useless, so there's no point in even having the option. The ability to reset the career path, however, is a good idea.

Super Popper

Play Super Popper

Aug. 11, 2010

Rating: 1

Please fix the spellings of "Lieutenant" and "Psycho."

Towards The Light

Play Towards The Light

Aug. 02, 2010

Rating: 1

On level 35, where you have to use cannons to fly around spikes while possessing a frog, for some reason, NOT pressing left/right as you exit a cannon causes you to fly farther than otherwise. I would consider this poor programming, if anything. But yes, it is possible to get those last four souls and arrive safely at the exit. Also, very nice game.

Cursed Treasure: Don't Touch My Gems!

Play Cursed Treasure: Don't Touch My Gems!

May. 08, 2010

Rating: 0

Refreshingly unique, engaging, and addicting. It has more than acceptable graphics, the music and sound are very fitting, and there are no extravagant/obvious flaws. I have, however, encountered few significant, though not game-breaking, glitches. The glitches involved gems randomly teleporting to different points on the map, or simply vanishing from the nest. I believe it it somehow tied to the Gem Return ability. Also, the timer occasionally stops, but then continues while the gem is carried. Please mess around with the gem return feature and make sure it is solid, because it is the only thing in this game which I believe is worthy of criticism.

ClueSweeper

Play ClueSweeper

Mar. 11, 2010

Rating: 0

I think the only thing it really needs is a series of achievements and unlockables.

Brain Test

Play Brain Test

Mar. 01, 2010

Rating: 0

I had the same glitch. On about note 40, a star appeared just as I was about the click the note, and it shrunk and vanished, as usual, but the note never reappeared. That's pretty frustrating. I had a score of over 10k, though...

Elona Shooter

Play Elona Shooter

Nov. 08, 2009

Rating: 0

Yeah, pretty sure it's a glitch. I now have Capable 5, and my level-up options go off the bottom of the page. I now also have Dr Holiday 7, which should be maxed at 5... Perhaps it just has something to do with the fact that I'm over day 100?

Elona Shooter

Play Elona Shooter

Nov. 08, 2009

Rating: 0

I just got Capable 3, even though it says Capable 2 is [maxed]. Is this a glitch?

Elona Shooter

Play Elona Shooter

Nov. 07, 2009

Rating: 0

Easily among the best games on Kongregate, but I do have one simple complaint: Three Sheriffs with maxed Quick Eye (+105% good event chance) should at least guarantee you don't get any bad events...

Frontier

Play Frontier

Oct. 03, 2009

Rating: 0

Just another glitch of which the game producers should be aware: If you click "Go" shortly after ending a fight, and you run into another foe before the info boxes return to their original positions (usually due to a slow framerate and a x20 speed), the option on the far right remains "Go" and you can waltz right on by. This is particularly apparent (and helpful, to be honest) when attacked constantly by Buccaneers who want "the package."

Run Elephant Run

Play Run Elephant Run

Sep. 20, 2009

Rating: 0

The music is pretty nice, and the graphics are cute and moderately pleasant, but the gameplay just isn't that fun. Compelling, but not fun. On a side note, 60 continues on Insane mode, first try. Woot!

Polygonal Fury

Play Polygonal Fury

Jun. 10, 2009

Rating: 0

Here's a question: Why is it called "Polygonal" Fury when the most powerful unit, the circle, isn't a polygon? Decent game, by the way. Little too luck-based for my tastes.

Protector III

Play Protector III

May. 10, 2009

Rating: 0

That is very interesting... What Harriman says appears to be true. My basic units used to cost 25gp, but after I went back to reapply my skill points on Protector II, I came back, and they only cost 15gp. The same occurred with paving costs, which went from 40gp to 10gp. Now I see why some people have said this game is so hard, while others have said it's ridiculously easy.

The Necronomicon

Play The Necronomicon

Sep. 17, 2008

Rating: 0

Make that "thirteen times in a row."

The Necronomicon

Play The Necronomicon

Sep. 17, 2008

Rating: 0

You know there is something wrong with a turn-based game when you lose on the first turn, three times in a row, with no way to prevent it. Luck is inevitable in any card game, but the less there is, the better the game.

Kongai

Play Kongai

Mar. 23, 2008

Rating: 0

Just a few suggestions: Being a perfectionist, it kinda bothers me when I read "3 damage each for 3 turns" or something similar. It should read "3 damage each [turn] for 3 turns." Not a huge deal, but I doubt it would take much time to fix. Also, are there any plans to add music to the game? Music would greatly improve the game overall. Lastly, I would like to see the words "Intercept" and "Switch Out" under their respective buttons in-game. I might be the only one who mistakes them, but several times I have clicked Intercept and instantly realize that it wasn't the Switch Out button I wanted. This has made for some crucial errors.

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