If you're going to take so many lessons from Final Fantasy, particularly FFX, why not use their turn display system? Would be better to have a bar simply listing the upcoming turn order (and how it would change after each command), rather than a potentially ambiguous time bar. Too often I find I can't tell whose turn is coming up, and that can be pretty important...
"This game needs a harder difficulty!" I agree, and it should be changeable at any time, with experience/loot perks for playing on the higher difficulty.
Please layer enemies and treasure chests on top of the player in terms of clicking. You never need to click the player, so there's no reason for him stopping me from clicking a chest or an enemy behind him.
Bug: Placed a tower of three on on top of a filled column. Tower contained lightning which did not trigger before I lost the game, even though that has happened in other cases where I went over the threshold at the top.
Seems like there's a glitch that causes you to die when you slide under a goliath and then immediately move left or right and try to slide under another goliath.
When you can one-shot a certain zombie with the shotgun, upgrade the damage of the shotgun, and then immediately be unable to one-shot the same zombie with the shotgun, something is stupidly wrong.
Bug: During the final battle, Natz used Cleanse on Matt while he was frozen and had lowered agility. Agility debuff went away, but frozen status didn't.
Well, seems so :(