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Asmun's Comments

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Flightless

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Oct. 20, 2012

Rating: 0

I would be more inclined to vote for this game if the link didn't take me to a German (I think) version of Steam.

American Racing

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Oct. 19, 2012

Rating: -18

Don't you mean "drifting"...?

Second Wind

Play Second Wind

Oct. 16, 2012

Rating: 1

Got -4 armor, but didn't unlock class for having -3 in a stat. Also, this game is terribly un-optimized.

Kick Out Bieber 2

Play Kick Out Bieber 2

Sep. 24, 2012

Rating: 2

You would think he'd learn to change something in his life when a giant fist comes out of the sky to smite him.

bit Dungeon

Play bit Dungeon

Sep. 18, 2012

Rating: 2

This game crashes my browser when I exit the door on top after defeating the Level-1 boss.

Deadly Neighbors 2

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Aug. 01, 2012

Rating: 1

Don't suppose you could use an intern/volunteer to help make games, eh, Nerdook?

Developer response from nerdook

Well, testers are always welcome, but I'm rather picky about that. Usually I take people that I already know from Kong chatrooms. Sorry!

Slush Invaders Game

Play Slush Invaders Game

Jul. 17, 2012

Rating: 1

Needs more anti-Azure abilities/characters.

Slush Invaders Game

Play Slush Invaders Game

Jul. 17, 2012

Rating: 0

Anyone have any tips on getting Big Blue "Above the screen"?

Elemental Balance

Play Elemental Balance

Jul. 12, 2012

Rating: 8

How can we restore balance to the elements? Bombs, obviously.

Paraverse

Play Paraverse

Jul. 09, 2012

Rating: 2

I got a screenshot of a game-breaking bug, but I'm not sure what to do with it...

Paraverse

Play Paraverse

Jul. 09, 2012

Rating: 2

Bug: Lv. 5 Objective, "200 crits in one game", accumulates over multiple games (though it would be pretty darn tough otherwise).

Zombotron 2

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Jun. 27, 2012

Rating: 0

Is it really that hard for developers to ask for a translator/editor so we don't get products with dialogue like... this?

Photon Baby

Play Photon Baby

Jun. 26, 2012

Rating: -1

Bug: Played through the game on normal difficulty. At the boss, I fell off the left edge of the platform just as I hit him for the last time. I respawned and immediately won. Then played the game through on hard, and when I got to the second part of the boss, he died immediately again, before I did anything.

Photon Baby

Play Photon Baby

Jun. 26, 2012

Rating: 0

Thanks you for playing!

Reactance 2

Play Reactance 2

Jun. 15, 2012

Rating: 1

Okay, I'm sorry, but the boss run is just way the f*** too hard. I've run it about fifty times, and I still haven't even beaten the third boss. I know for a fact that I'm using the ideal setup with my mods, but it's just not happening. I'm not sure what would be best to change, but something has to change to make that thing possible.

Bamboo Dino

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Jun. 12, 2012

Rating: 0

There's absolutely no penalty for dying. Needs to have a bit more tension when playing, and another vote for bigger hitboxes.

Sands of the Coliseum

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Jun. 05, 2012

Rating: -1

Oh, the net can miss. I just saw it miss for the first time after about fifty nets. Needs to have a bit higher chance to miss.

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 05, 2012

Rating: 0

The net should have a chance to miss.

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 04, 2012

Rating: 0

The later Coliseum Goals should yield much higher gold rewards.

Sands of the Coliseum

Play Sands of the Coliseum

Jun. 04, 2012

Rating: 0

Multiplayer would certainly be an interesting addition with plenty of potential, but I think there are still some fundamental flaws (balance, level/money curves, detailed explanations of stats/skills, etc.) that should have a higher priority.

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