Three things about this game drive me nuts. 1: The fact that when I shoot someone IN THE EYE they don't f***ing die. I don't care what type of gun you get shot with, if you get shot in the EYE with nothing but glass for protection, you'll die. 2: The fact that I have no warning as to when you will leave the room and thus end up missing half to two thirds of the power-ups. 3: The starting pistol takes three head shots to kill someone the assault rifle takes six. Need I say more? if it wern't for these problems, this would be a steller game. As it is, it's a 3/5
I for one would really like to see a sequel. It would be great to add a mini-game when your fort comes under attack, that way it would take some skill and not just blind luck to survive a particularly nasty assault. You could also add more classes of people, different quests to match (scavenging for better weaponry maybe?) and it would also be nice to add a level system so that a soldier who has hunted zombies 50 times would have a better chance than one fresh from the school. Throw in a few different events, maybe a bit more story and BAM! You've got another awesome game!
Somehow I'm not surprised Goldilocks killes the bears if you let them catch her... anyone that age who would even enter an empty house with blood all over the walls, much less sleep in it has definitely been a party to murder before. Probably more than once before.
This game was just about the entertainment equivalent of flying a Pegasus through an enchanted water fall while snacking on moonbeams infused with the laughter of children.
Hey, egotistical program; did you know that the human brain processes several times more information in a single second than a cray supercomputer can process in a hundred and fifty years? In fact, the information sent to the human brain from the eyes alone for one second would take 150 years for a crane supercomputer to process.
A little healing math. The small potions cost 2/3 more than the healing herbs per HP healed. The large potions have the same unpleasant ratio. Therefore, BUY LOTS OF HEALING HERBS, YOU'LL SAVE MONEY!!!!!
I found a bug. When an item is dropped where it cannot be seen, you cannot pick it up even if you are right next to it. I am currently stuck because the only square out of my small, closed off area is blocked by an unpickupable item. FIX THIS!!! (PS, I realize you can't fix it in time to save my game, but I would be nice to see it fixed. Seriously, not being able to walk over items is stupid and annoying.)
A quick tip for those who are having trouble. If you get separated from your group, don't zip around. Just focus on not getting hit, they'll come back to you... at high speed.
Wow, this is honestly one of the worst games I've played in a while; the graphics aren't special, the stage is very small, the plot is overused, the music is monotonous, and the demons AREN'T cute. This comment's probably gonna get loads of hate, but it's still my honest opinion... sorry.
This is an awesome game, but it's kinda easy. If (read when) you make a sequil, you should definitely put some difficulty selectors in it. Other than that, great job!
This is a good game, but it would be a LOT better if you did one thing... remove the random element. The fact that some of the possible configurations probably aren't even THEORETICALLY possible kinda ruined it for me. If you just had a programed starting position for the nuclearoids it would make the game a lot more fun and strategic. I kinda hate to give this a 3/5 because it's so good other than the one major flaw I mentioned, but it's just such a major flaw....